// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicscommand import ( "image" "github.com/hajimehoshi/ebiten/v2/internal/graphics" ) type WritePixelsCommandArgs = writePixelsCommandArgs func (i *Image) BufferedWritePixelsArgsForTesting() []WritePixelsCommandArgs { return i.bufferedWritePixelsArgs } func PrependPreservedUniforms(uniforms []uint32, shader *Shader, dst *Image, srcs [graphics.ShaderSrcImageCount]*Image, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle) []uint32 { return prependPreservedUniforms(uniforms, shader, dst, srcs, dstRegion, srcRegions) }