// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build playstation5 package ui import ( "github.com/hajimehoshi/ebiten/v2/internal/gamepad" ) func (u *UserInterface) updateInputState() error { var err error u.mainThread.Call(func() { err = u.updateInputStateImpl() }) return err } // updateInputStateImpl must be called from the main thread. func (u *UserInterface) updateInputStateImpl() error { if err := gamepad.Update(); err != nil { return err } return nil } func (u *UserInterface) KeyName(key Key) string { return "" }