// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios // Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles. // // The functions are not intended for public usages. // There is no guarantee of backward compatibility. package ebitenmobileview // #cgo ios LDFLAGS: -framework UIKit -framework GLKit -framework QuartzCore -framework OpenGLES // // #include import "C" import ( "runtime" "sync/atomic" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/internal/restorable" "github.com/hajimehoshi/ebiten/internal/uidriver/mobile" ) var theState state type state struct { running int32 } func (s *state) isRunning() bool { return atomic.LoadInt32(&s.running) != 0 } func (s *state) run() { atomic.StoreInt32(&s.running, 1) } func SetGame(game ebiten.Game) { if theState.isRunning() { panic("ebitenmobileview: SetGame cannot be called twice or more") } ebiten.RunGameWithoutMainLoop(game) theState.run() } func Layout(viewWidth, viewHeight float64) { mobile.Get().SetOutsideSize(viewWidth, viewHeight) } func Update() error { // Lock the OS thread since graphics functions (GL) must be called on this thread. runtime.LockOSThread() defer runtime.UnlockOSThread() if !theState.isRunning() { // start is not called yet, but as update can be called from another thread, it is OK. Just ignore // this. return nil } return mobile.Get().Update() } func Suspend() { mobile.Get().SetForeground(false) } func Resume() { mobile.Get().SetForeground(true) } func OnContextLost() { restorable.OnContextLost() }