// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "fmt" "math" "github.com/hajimehoshi/ebiten/internal/clock" "github.com/hajimehoshi/ebiten/internal/graphicscommand" "github.com/hajimehoshi/ebiten/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/internal/hooks" "github.com/hajimehoshi/ebiten/internal/shareable" "github.com/hajimehoshi/ebiten/internal/ui" ) func init() { graphicscommand.SetGraphicsDriver(graphicsDriver()) } func newGraphicsContext(f func(*Image) error) *graphicsContext { return &graphicsContext{ f: f, } } type graphicsContext struct { f func(*Image) error offscreen *Image screen *Image screenWidth int screenHeight int screenScale float64 initialized bool invalidated bool // browser only offsetX float64 offsetY float64 } func (c *graphicsContext) Invalidate() { // Note that this is called only on browsers so far. // TODO: On mobiles, this function is not called and instead IsTexture is called // to detect if the context is lost. This is simple but might not work on some platforms. // Should Invalidate be called explicitly? c.invalidated = true } func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) { c.screenScale = screenScale if c.screen != nil { _ = c.screen.Dispose() } if c.offscreen != nil { _ = c.offscreen.Dispose() } c.offscreen, _ = NewImage(screenWidth, screenHeight, FilterDefault) c.offscreen.makeVolatile() // Round up the screensize not to cause glitches e.g. on Xperia (#622) w := int(math.Ceil(float64(screenWidth) * screenScale)) h := int(math.Ceil(float64(screenHeight) * screenScale)) px0, py0, px1, py1 := ui.ScreenPadding() c.screen = newImageWithScreenFramebuffer(w+int(math.Ceil(px0+px1)), h+int(math.Ceil(py0+py1))) c.screenWidth = w c.screenHeight = h c.offsetX = px0 c.offsetY = py0 } func (c *graphicsContext) initializeIfNeeded() error { if !c.initialized { if err := shareable.InitializeGraphicsDriverState(); err != nil { return err } c.initialized = true } if err := c.restoreIfNeeded(); err != nil { return err } return nil } func (c *graphicsContext) Update(afterFrameUpdate func()) error { tps := int(MaxTPS()) updateCount := clock.Update(tps) // TODO: If updateCount is 0 and vsync is disabled, swapping buffers can be skipped. if err := c.initializeIfNeeded(); err != nil { return err } for i := 0; i < updateCount; i++ { c.offscreen.Clear() // Mipmap images should be disposed by fill. setDrawingSkipped(i < updateCount-1) if err := hooks.RunBeforeUpdateHooks(); err != nil { return err } if err := c.f(c.offscreen); err != nil { return err } afterFrameUpdate() } // Before clearing the screen, the offscreen's pixels must be resolved. // After clearing the screen, resolving doesn't work. This is very hacky // but we could not find other way so far (#792). c.offscreen.resolvePixelsToSet(true) // This clear is needed for fullscreen mode or some mobile platforms (#622). c.screen.Clear() op := &DrawImageOptions{} switch vd := graphicsDriver().VDirection(); vd { case graphicsdriver.VDownward: // c.screen is special: its Y axis is down to up, // and the origin point is lower left. op.GeoM.Scale(c.screenScale, -c.screenScale) op.GeoM.Translate(0, float64(c.screenHeight)) case graphicsdriver.VUpward: op.GeoM.Scale(c.screenScale, c.screenScale) default: panic(fmt.Sprintf("ebiten: invalid v-direction: %d", vd)) } op.GeoM.Translate(c.offsetX, c.offsetY) op.CompositeMode = CompositeModeCopy // filterScreen works with >=1 scale, but does not well with <1 scale. // Use regular FilterLinear instead so far (#669). if c.screenScale >= 1 { op.Filter = filterScreen } else { op.Filter = FilterLinear } _ = c.screen.DrawImage(c.offscreen, op) shareable.ResolveStaleImages() if err := shareable.Error(); err != nil { return err } return nil } func (c *graphicsContext) needsRestoring() (bool, error) { return c.offscreen.mipmap.original().IsInvalidated() } func (c *graphicsContext) restoreIfNeeded() error { if !shareable.IsRestoringEnabled() { return nil } r, err := c.needsRestoring() if err != nil { return err } if !r { return nil } if err := shareable.Restore(); err != nil { return err } c.invalidated = false return nil }