// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "image" "image/color" "math" "runtime" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphicsutil" "github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/shareable" ) // emptyImage is an empty image used for filling other images with a uniform color. // // Do not call Fill or Clear on emptyImage or the program causes infinite recursion. var emptyImage *Image func init() { emptyImage, _ = NewImage(16, 16, FilterDefault) } type shareableImages struct { imgs []*shareable.Image } func newShareableImages(s *shareable.Image) *shareableImages { return &shareableImages{ imgs: []*shareable.Image{s}, } } func (s *shareableImages) level(i int) *shareable.Image { return s.imgs[i] } func (s *shareableImages) len() int { return len(s.imgs) } func (s *shareableImages) append(img *shareable.Image) { s.imgs = append(s.imgs, img) } func (s *shareableImages) isDisposed() bool { return len(s.imgs) == 0 } func (s *shareableImages) dispose() { for _, img := range s.imgs { img.Dispose() } s.imgs = nil } func (s *shareableImages) disposeMipmaps() { for i := 1; i < len(s.imgs); i++ { s.imgs[i].Dispose() } s.imgs = s.imgs[:1] } // Image represents a rectangle set of pixels. // The pixel format is alpha-premultiplied RGBA. // Image implements image.Image. // // Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil. type Image struct { // addr holds self to check copying. // See strings.Builder for similar examples. addr *Image // shareableImages is a set of shareable.Image sorted by the order of mipmap level. // The level 0 image is a regular image and higher-level images are used for mipmap. shareableImages *shareableImages filter Filter } func (i *Image) copyCheck() { if i.addr != i { panic("ebiten: illegal use of non-zero Image copied by value") } } // Size returns the size of the image. func (i *Image) Size() (width, height int) { return i.shareableImages.level(0).Size() } func (i *Image) isDisposed() bool { return i.shareableImages.isDisposed() } // Clear resets the pixels of the image into 0. // // When the image is disposed, Clear does nothing. // // Clear always returns nil as of 1.5.0-alpha. func (i *Image) Clear() error { i.copyCheck() if i.isDisposed() { return nil } i.fill(0, 0, 0, 0) return nil } // Fill fills the image with a solid color. // // When the image is disposed, Fill does nothing. // // Fill always returns nil as of 1.5.0-alpha. func (i *Image) Fill(clr color.Color) error { i.copyCheck() if i.isDisposed() { return nil } r, g, b, a := clr.RGBA() i.fill(uint8(r>>8), uint8(g>>8), uint8(b>>8), uint8(a>>8)) return nil } func (i *Image) fill(r, g, b, a uint8) { if r == 0 && g == 0 && b == 0 && a == 0 { i.shareableImages.level(0).ReplacePixels(nil) i.disposeMipmaps() return } wd, hd := i.Size() if wd*hd <= 256 { // Prefer ReplacePixels since ReplacePixels can keep the images shared. pix := make([]uint8, 4*wd*hd) for i := 0; i < wd*hd; i++ { pix[4*i] = r pix[4*i+1] = g pix[4*i+2] = b pix[4*i+3] = a } i.ReplacePixels(pix) return } ws, hs := emptyImage.Size() sw := float64(wd) / float64(ws) sh := float64(hd) / float64(hs) op := &DrawImageOptions{} op.GeoM.Scale(sw, sh) if a > 0 { rf := float64(r) / float64(a) gf := float64(g) / float64(a) bf := float64(b) / float64(a) af := float64(a) / 0xff op.ColorM.Translate(rf, gf, bf, af) } op.CompositeMode = CompositeModeCopy op.Filter = FilterNearest i.drawImage(emptyImage, op) } func (i *Image) disposeMipmaps() { if i.isDisposed() { panic("not reached") } i.shareableImages.disposeMipmaps() } // DrawImage draws the given image on the image i. // // DrawImage accepts the options. For details, see the document of DrawImageOptions. // // DrawImage determines the part to draw, then DrawImage applies the geometry matrix and the color matrix. // // For drawing, the pixels of the argument image at the time of this call is adopted. // Even if the argument image is mutated after this call, // the drawing result is never affected. // // When the image i is disposed, DrawImage does nothing. // When the given image img is disposed, DrawImage panics. // // When the given image is as same as i, DrawImage panics. // // DrawImage works more efficiently as batches // when the successive calls of DrawImages satisfies the below conditions: // // * All render targets are same (A in A.DrawImage(B, op)) // * All render sources are same (B in A.DrawImage(B, op)) // * This is not a strong request since different images might share a same inner // OpenGL texture in high possibility. This is not 100%, so using the same render // source is safer. // * All ColorM values are same, or all the ColorM have only 'scale' operations // * All CompositeMode values are same // * All Filter values are same // // For more performance tips, see https://github.com/hajimehoshi/ebiten/wiki/Performance-Tips. // // DrawImage always returns nil as of 1.5.0-alpha. func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error { i.drawImage(img, options) return nil } func (i *Image) drawImage(img *Image, options *DrawImageOptions) { i.copyCheck() if img.isDisposed() { panic("ebiten: the given image to DrawImage must not be disposed") } if i.isDisposed() { return } // Calculate vertices before locking because the user can do anything in // options.ImageParts interface without deadlock (e.g. Call Image functions). if options == nil { options = &DrawImageOptions{} } parts := options.ImageParts // Parts is deprecated. This implementations is for backward compatibility. if parts == nil && options.Parts != nil { parts = imageParts(options.Parts) } // ImageParts is deprecated. This implementations is for backward compatibility. if parts != nil { l := parts.Len() for idx := 0; idx < l; idx++ { sx0, sy0, sx1, sy1 := parts.Src(idx) dx0, dy0, dx1, dy1 := parts.Dst(idx) op := &DrawImageOptions{ ColorM: options.ColorM, CompositeMode: options.CompositeMode, } r := image.Rect(sx0, sy0, sx1, sy1) op.SourceRect = &r op.GeoM.Scale( float64(dx1-dx0)/float64(sx1-sx0), float64(dy1-dy0)/float64(sy1-sy0)) op.GeoM.Translate(float64(dx0), float64(dy0)) op.GeoM.Concat(options.GeoM) i.DrawImage(img, op) } return } w, h := img.Size() sx0, sy0, sx1, sy1 := 0, 0, w, h if r := options.SourceRect; r != nil { sx0 = r.Min.X sy0 = r.Min.Y if sx1 > r.Max.X { sx1 = r.Max.X } if sy1 > r.Max.Y { sy1 = r.Max.Y } } geom := &options.GeoM if sx0 < 0 || sy0 < 0 { dx := 0.0 dy := 0.0 if sx0 < 0 { dx = -float64(sx0) sx0 = 0 } if sy0 < 0 { dy = -float64(sy0) sy0 = 0 } geom = &GeoM{} geom.Translate(dx, dy) geom.Concat(options.GeoM) } mode := opengl.CompositeMode(options.CompositeMode) filter := graphics.FilterNearest if options.Filter != FilterDefault { filter = graphics.Filter(options.Filter) } else if img.filter != FilterDefault { filter = graphics.Filter(img.filter) } a, b, c, d, tx, ty := geom.elements() level := 0 if filter == graphics.FilterLinear { det := geom.det() if det == 0 { return } if math.IsNaN(float64(det)) { return } level = graphicsutil.MipmapLevel(det) if level < 0 { panic("not reached") } } if level > 6 { level = 6 } if level > 0 { s := 1 << uint(level) a *= float32(s) b *= float32(s) c *= float32(s) d *= float32(s) sx0 = sx0 / s sy0 = sy0 / s sx1 = sx1 / s sy1 = sy1 / s } w, h = img.shareableImages.level(img.shareableImages.len()-1).Size() for img.shareableImages.len() < level+1 { lastl := img.shareableImages.len() - 1 src := img.shareableImages.level(lastl) w2 := w / 2 h2 := h / 2 if w2 == 0 || h2 == 0 { break } var s *shareable.Image if img.shareableImages.level(0).IsVolatile() { s = shareable.NewVolatileImage(w2, h2) } else { s = shareable.NewImage(w2, h2) } vs := src.QuadVertices(0, 0, w, h, 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1) is := graphicsutil.QuadIndices() s.DrawImage(src, vs, is, nil, opengl.CompositeModeCopy, graphics.FilterLinear) img.shareableImages.append(s) w = w2 h = h2 } if level < img.shareableImages.len() { src := img.shareableImages.level(level) colorm := options.ColorM.impl cr, cg, cb, ca := float32(1), float32(1), float32(1), float32(1) if colorm.ScaleOnly() { body, _ := colorm.UnsafeElements() cr = body[0] cg = body[5] cb = body[10] ca = body[15] } vs := src.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, cr, cg, cb, ca) is := graphicsutil.QuadIndices() if colorm.ScaleOnly() { colorm = nil } i.shareableImages.level(0).DrawImage(src, vs, is, colorm, mode, filter) } i.disposeMipmaps() } // Vertex represents a vertex passed to DrawTriangles. // // Note that this API is experimental. type Vertex struct { // DstX and DstY represents a point on a destination image. DstX float32 DstY float32 // SrcX and SrcY represents a point on a source image. SrcX float32 SrcY float32 // ColorR/ColorG/ColorB/ColorA represents color scaling values. // 1 means the original source image color is used. // 0 means a transparent color is used. ColorR float32 ColorG float32 ColorB float32 ColorA float32 } // DrawTrianglesOptions represents options to render triangles on an image. // // Note that this API is experimental. type DrawTrianglesOptions struct { // ColorM is a color matrix to draw. // The default (zero) value is identity, which doesn't change any color. // ColorM is applied before vertex color scale is applied. ColorM ColorM // CompositeMode is a composite mode to draw. // The default (zero) value is regular alpha blending. CompositeMode CompositeMode // Filter is a type of texture filter. // The default (zero) value is FilterDefault. Filter Filter } // DrawTriangles draws a triangle with the specified vertices and their indices. // // If len(indices) is not multiple of 3, DrawTriangles panics. // // The rule in which DrawTriangles works effectively is same as DrawImage's. // // In contrast to DrawImage, DrawTriangles doesn't care source image edges. // This means that you might need to add 1px gap on a source region when you render an image by DrawTriangles. // Note that Ebiten creates texture atlases internally, so you still have to care this even when // you render a single image. // // Note that this API is experimental. func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) { if len(indices)%3 != 0 { panic("ebiten: len(indices) % 3 must be 0") } // TODO: Check the maximum value of indices and len(vertices)? if options == nil { options = &DrawTrianglesOptions{} } mode := opengl.CompositeMode(options.CompositeMode) filter := graphics.FilterNearest if options.Filter != FilterDefault { filter = graphics.Filter(options.Filter) } else if img.filter != FilterDefault { filter = graphics.Filter(img.filter) } vs := []float32{} src := img.shareableImages.level(0) for _, v := range vertices { vs = append(vs, src.Vertex(float32(v.DstX), float32(v.DstY), v.SrcX, v.SrcY, v.ColorR, v.ColorG, v.ColorB, v.ColorA)...) } i.shareableImages.level(0).DrawImage(img.shareableImages.level(0), vs, indices, options.ColorM.impl, mode, filter) } // Bounds returns the bounds of the image. func (i *Image) Bounds() image.Rectangle { w, h := i.Size() return image.Rect(0, 0, w, h) } // ColorModel returns the color model of the image. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // At loads pixels from GPU to system memory if necessary, which means that At can be slow. // // At always returns a transparent color if the image is disposed. // // Note that important logic should not rely on At result since // At might include a very slight error on some machines. // // At can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha). func (i *Image) At(x, y int) color.Color { if i.isDisposed() { return color.RGBA{} } return i.shareableImages.level(0).At(x, y) } // Dispose disposes the image data. After disposing, most of image functions do nothing and returns meaningless values. // // Dispose is useful to save memory. // // When the image is disposed, Dipose does nothing. // // Dipose always return nil as of 1.5.0-alpha. func (i *Image) Dispose() error { i.copyCheck() if i.isDisposed() { return nil } i.shareableImages.dispose() runtime.SetFinalizer(i, nil) return nil } // ReplacePixels replaces the pixels of the image with p. // // The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height). // // ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D). // // When len(p) is not appropriate, ReplacePixels panics. // // When the image is disposed, ReplacePixels does nothing. // // ReplacePixels always returns nil as of 1.5.0-alpha. func (i *Image) ReplacePixels(p []byte) error { i.copyCheck() if i.isDisposed() { return nil } i.shareableImages.level(0).ReplacePixels(p) i.disposeMipmaps() return nil } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { // SourceRect is the region of the source image to draw. // If SourceRect is nil, whole image is used. // // It is assured that texels out of the SourceRect are never used. // // Calling DrawImage copies the content of SourceRect pointer. This means that // even if the SourceRect value is modified after passed to DrawImage, // the result of DrawImage doen't change. // // op := &ebiten.DrawImageOptions{} // r := image.Rect(0, 0, 100, 100) // op.SourceRect = &r // dst.DrawImage(src, op) // r.Min.X = 10 // This doesn't affect the previous DrawImage. SourceRect *image.Rectangle // GeoM is a geometry matrix to draw. // The default (zero) value is identify, which draws the image at (0, 0). GeoM GeoM // ColorM is a color matrix to draw. // The default (zero) value is identity, which doesn't change any color. ColorM ColorM // CompositeMode is a composite mode to draw. // The default (zero) value is regular alpha blending. CompositeMode CompositeMode // Filter is a type of texture filter. // The default (zero) value is FilterDefault. // // Filter can also be specified at NewImage* functions, but // specifying filter at DrawImageOptions is recommended (as of 1.7.0-alpha). // // If both Filter specified at NewImage* and DrawImageOptions are FilterDefault, // FilterNearest is used. // If either is FilterDefault and the other is not, the latter is used. // Otherwise, Filter specified at DrawImageOptions is used. Filter Filter // Deprecated (as of 1.5.0-alpha): Use SourceRect instead. ImageParts ImageParts // Deprecated (as of 1.1.0-alpha): Use SourceRect instead. Parts []ImagePart } // NewImage returns an empty image. // // If width or height is less than 1 or more than device-dependent maximum size, NewImage panics. // // filter argument is just for backward compatibility. // If you are not sure, specify FilterDefault. // // Error returned by NewImage is always nil as of 1.5.0-alpha. func NewImage(width, height int, filter Filter) (*Image, error) { s := shareable.NewImage(width, height) i := &Image{ shareableImages: newShareableImages(s), filter: filter, } i.addr = i runtime.SetFinalizer(i, (*Image).Dispose) return i, nil } // newVolatileImage returns an empty 'volatile' image. // A volatile image is always cleared at the start of a frame. // // This is suitable for offscreen images that pixels are changed often. // // Pixels in regular non-volatile images are saved at each end of a frame if the image // is changed, and restored automatically from the saved pixels on GL context lost. // On the other hand, pixels in volatile images are not saved. // Saving pixels is an expensive operation, and it is desirable to avoid it if possible. // // Note that volatile images are internal only and will never be source of drawing. // // If width or height is less than 1 or more than device-dependent maximum size, newVolatileImage panics. func newVolatileImage(width, height int) *Image { i := &Image{ shareableImages: newShareableImages(shareable.NewVolatileImage(width, height)), } i.addr = i runtime.SetFinalizer(i, (*Image).Dispose) return i } // NewImageFromImage creates a new image with the given image (source). // // If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics. // // filter argument is just for backward compatibility. // If you are not sure, specify FilterDefault. // // Error returned by NewImageFromImage is always nil as of 1.5.0-alpha. func NewImageFromImage(source image.Image, filter Filter) (*Image, error) { size := source.Bounds().Size() width, height := size.X, size.Y s := shareable.NewImage(width, height) i := &Image{ shareableImages: newShareableImages(s), filter: filter, } i.addr = i runtime.SetFinalizer(i, (*Image).Dispose) _ = i.ReplacePixels(graphicsutil.CopyImage(source)) return i, nil } func newImageWithScreenFramebuffer(width, height int) *Image { i := &Image{ shareableImages: newShareableImages(shareable.NewScreenFramebufferImage(width, height)), filter: FilterDefault, } i.addr = i runtime.SetFinalizer(i, (*Image).Dispose) return i } // MaxImageSize is deprecated as of 1.7.0-alpha. No replacement so far. // // TODO: Make this replacement (#541) var MaxImageSize = 4096