// -*- objc -*- #include "ebiten_content_view.h" #include "input.h" void ebiten_EbitenOpenGLView_InputUpdated(InputType inputType, int x, int y); @implementation EbitenContentView { } - (BOOL)isFlipped { return YES; } - (void)mouseDown:(NSEvent*)theEvent { NSPoint location = [self convertPoint:[theEvent locationInWindow] fromView:nil]; int x = location.x; int y = location.y; ebiten_EbitenOpenGLView_InputUpdated(InputTypeMouseDown, x, y); } - (void)mouseUp:(NSEvent*)theEvent { (void)theEvent; NSPoint location = [self convertPoint:[theEvent locationInWindow] fromView:nil]; int x = location.x; int y = location.y; ebiten_EbitenOpenGLView_InputUpdated(InputTypeMouseUp, x, y); } - (void)mouseDragged:(NSEvent*)theEvent { NSPoint location = [self convertPoint:[theEvent locationInWindow] fromView:nil]; int x = location.x; int y = location.y; ebiten_EbitenOpenGLView_InputUpdated(InputTypeMouseDragged, x, y); } @end