// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "fmt" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) const ( screenWidth = 640 screenHeight = 480 ) type Game struct { count int } func (g *Game) Update() error { if g.count > 0 { g.count-- if g.count == 0 { ebiten.RequestAttention() } } if ebiten.IsKeyPressed(ebiten.KeyR) { g.count = ebiten.TPS() * 3 } return nil } func (g *Game) Draw(screen *ebiten.Image) { if g.count > 0 { c := int(math.Ceil(float64(g.count) / float64(ebiten.TPS()))) msg := fmt.Sprintf("Requesting attention in %d seconds...", c) if ebiten.IsFocused() { msg += "\nPlease unfocus this window to see the effect." } ebitenutil.DebugPrint(screen, msg) return } ebitenutil.DebugPrint(screen, "Press R to request attention after 3 seconds.") } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Request Attention (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }