// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package shaderir offers intermediate representation for shader programs. package shaderir type Program struct { Uniforms []Type Attributes []Type Varyings []Type Funcs []Func VertexFunc VertexFunc FragmentFunc FragmentFunc structNames map[string]string structTypes []Type } // TODO: How to avoid the name with existing functions? type Func struct { Name string InParams []Type InOutParams []Type OutParams []Type Return Type Block Block } // VertexFunc takes pseudo params, and the number if len(attributes) + len(varyings) + 1. // If 0 <= index < len(attributes), the params are in-params and treated as attribute variables. // If len(attributes) <= index < len(attributes) + len(varyings), the params are out-params and treated as varying // variables. // The last param represents the position in vec4 (gl_Position in GLSL). type VertexFunc struct { Block Block } // FragmentFunc takes pseudo in-params, and the number is len(varyings) + 1. // The last param represents the coordinate of the fragment (gl_FragCoord in GLSL) type FragmentFunc struct { Block Block } type Block struct { LocalVars []Type Stmts []Stmt } type Stmt struct { Type StmtType Exprs []Expr Blocks []Block ForInit int ForEnd int ForOp Op ForDelta int } type StmtType int const ( ExprStmt StmtType = iota BlockStmt Assign If For Continue Break Return Discard ) type Expr struct { Type ExprType Exprs []Expr Variable Variable Int int32 Float float32 BuiltinFunc BuiltinFunc Ident string Op Op } type ExprType int const ( IntExpr ExprType = iota FloatExpr VarName BuiltinFuncExpr Ident Unary Binary Selection Call FieldSelector Index ) type Variable struct { Type VariableType Index int } type VariableType int const ( Uniform VariableType = iota Local ) type Op string const ( Add Op = "+" Sub Op = "-" Neg Op = "!" Mul Op = "*" Div Op = "/" ModOp Op = "%" LeftShift Op = "<<" RightShift Op = ">>" LessThanOp Op = "<" LessThanEqualOp Op = "<=" GreaterThanOp Op = ">" GreaterThanEqualOp Op = ">=" EqualOp Op = "==" NotEqualOp Op = "!=" And Op = "&" Xor Op = "^" Or Op = "|" AndAnd Op = "&&" OrOr Op = "||" ) type BuiltinFunc string const ( Radians BuiltinFunc = "radians" Degrees BuiltinFunc = "degrees" Sin BuiltinFunc = "sin" Cos BuiltinFunc = "cos" Tan BuiltinFunc = "tan" Asin BuiltinFunc = "asin" Acos BuiltinFunc = "acos" Atan BuiltinFunc = "atan" Pow BuiltinFunc = "pow" Exp BuiltinFunc = "exp" Log BuiltinFunc = "log" Exp2 BuiltinFunc = "exp2" Log2 BuiltinFunc = "log2" Sqrt BuiltinFunc = "sqrt" Inversesqrt BuiltinFunc = "inversesqrt" Abs BuiltinFunc = "abs" Sign BuiltinFunc = "sign" Floor BuiltinFunc = "floor" Ceil BuiltinFunc = "ceil" Fract BuiltinFunc = "fract" Mod BuiltinFunc = "mod" Min BuiltinFunc = "min" Max BuiltinFunc = "max" Clamp BuiltinFunc = "clamp" Mix BuiltinFunc = "mix" Step BuiltinFunc = "step" Smoothstep BuiltinFunc = "smoothstep" Length BuiltinFunc = "length" Distance BuiltinFunc = "distance" Dot BuiltinFunc = "dot" Cross BuiltinFunc = "cross" Normalize BuiltinFunc = "normalize" Faceforward BuiltinFunc = "faceforward" Reflect BuiltinFunc = "reflect" MatrixCompMult BuiltinFunc = "matrixCompMult" OuterProduct BuiltinFunc = "outerProduct" Transpose BuiltinFunc = "transpose" LessThan BuiltinFunc = "lessThan" LessThanEqual BuiltinFunc = "lessThanEqual" GreaterThan BuiltinFunc = "greaterThan" GreaterThanEqual BuiltinFunc = "greaterThanEqual" Equal BuiltinFunc = "equal" NotEqual BuiltinFunc = "notEqual" Any BuiltinFunc = "any" All BuiltinFunc = "all" Not BuiltinFunc = "not" Texture2D BuiltinFunc = "texture2D" )