// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "fmt" "image" "image/color" "github.com/hajimehoshi/ebiten/internal/buffered" "github.com/hajimehoshi/ebiten/internal/driver" "github.com/hajimehoshi/ebiten/internal/graphics" ) // Image represents a rectangle set of pixels. // The pixel format is alpha-premultiplied RGBA. // Image implements image.Image and draw.Image. // // Functions of Image never returns error as of 1.5.0, and error values are always nil. type Image struct { // addr holds self to check copying. // See strings.Builder for similar examples. addr *Image buffered *buffered.Image bounds image.Rectangle original *Image filter Filter } func (i *Image) copyCheck() { if i.addr != i { panic("ebiten: illegal use of non-zero Image copied by value") } } // Size returns the size of the image. func (i *Image) Size() (width, height int) { s := i.Bounds().Size() return s.X, s.Y } func (i *Image) isDisposed() bool { return i.buffered == nil } func (i *Image) isSubImage() bool { return i.original != nil } // Clear resets the pixels of the image into 0. // // When the image is disposed, Clear does nothing. // // Clear always returns nil as of 1.5.0. func (i *Image) Clear() error { i.Fill(color.Transparent) return nil } // Fill fills the image with a solid color. // // When the image is disposed, Fill does nothing. // // Fill always returns nil as of 1.5.0. func (i *Image) Fill(clr color.Color) error { i.copyCheck() if i.isDisposed() { return nil } // TODO: Implement this. if i.isSubImage() { panic("ebiten: render to a subimage is not implemented (Fill)") } i.buffered.Fill(color.RGBAModel.Convert(clr).(color.RGBA)) return nil } // DrawImage draws the given image on the image i. // // DrawImage accepts the options. For details, see the document of // DrawImageOptions. // // For drawing, the pixels of the argument image at the time of this call is // adopted. Even if the argument image is mutated after this call, the drawing // result is never affected. // // When the image i is disposed, DrawImage does nothing. // When the given image img is disposed, DrawImage panics. // // When the given image is as same as i, DrawImage panics. // // DrawImage works more efficiently as batches // when the successive calls of DrawImages satisfy the below conditions: // // * All render targets are same (A in A.DrawImage(B, op)) // * Either all ColorM element values are same or all the ColorM have only // diagonal ('scale') elements // * If only (*ColorM).Scale is applied to a ColorM, the ColorM has only // diagonal elements. The other ColorM functions might modify the other // elements. // * All CompositeMode values are same // * All Filter values are same // // Even when all the above conditions are satisfied, multiple draw commands can // be used in really rare cases. Ebiten images usually share an internal // automatic texture atlas, but when you consume the atlas, or you create a huge // image, those images cannot be on the same texture atlas. In this case, draw // commands are separated. The texture atlas size is 4096x4096 so far. Another // case is when you use an offscreen as a render source. An offscreen doesn't // share the texture atlas with high probability. // // For more performance tips, see https://ebiten.org/documents/performancetips.html // // DrawImage always returns nil as of 1.5.0. func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error { i.copyCheck() if img.isDisposed() { panic("ebiten: the given image to DrawImage must not be disposed") } if i.isDisposed() { return nil } // TODO: Implement this. if i.isSubImage() { panic("ebiten: render to a subimage is not implemented (drawImage)") } // Calculate vertices before locking because the user can do anything in // options.ImageParts interface without deadlock (e.g. Call Image functions). if options == nil { options = &DrawImageOptions{} } parts := options.ImageParts // Parts is deprecated. This implementations is for backward compatibility. if parts == nil && options.Parts != nil { parts = imageParts(options.Parts) } // ImageParts is deprecated. This implementations is for backward compatibility. if parts != nil { l := parts.Len() for idx := 0; idx < l; idx++ { sx0, sy0, sx1, sy1 := parts.Src(idx) dx0, dy0, dx1, dy1 := parts.Dst(idx) op := &DrawImageOptions{ ColorM: options.ColorM, CompositeMode: options.CompositeMode, Filter: options.Filter, } op.GeoM.Scale( float64(dx1-dx0)/float64(sx1-sx0), float64(dy1-dy0)/float64(sy1-sy0)) op.GeoM.Translate(float64(dx0), float64(dy0)) op.GeoM.Concat(options.GeoM) i.DrawImage(img.SubImage(image.Rect(sx0, sy0, sx1, sy1)).(*Image), op) } return nil } bounds := img.Bounds() // SourceRect is deprecated. This implementation is for backward compatibility. if options.SourceRect != nil { bounds = bounds.Intersect(*options.SourceRect) if bounds.Empty() { return nil } } geom := &options.GeoM mode := driver.CompositeMode(options.CompositeMode) filter := driver.FilterNearest if options.Filter != FilterDefault { filter = driver.Filter(options.Filter) } else if img.filter != FilterDefault { filter = driver.Filter(img.filter) } a, b, c, d, tx, ty := geom.elements32() sx0 := float32(bounds.Min.X) sy0 := float32(bounds.Min.Y) sx1 := float32(bounds.Max.X) sy1 := float32(bounds.Max.Y) vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1, filter == driver.FilterScreen) is := graphics.QuadIndices() i.buffered.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{img.buffered}, vs, is, options.ColorM.impl, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil) return nil } // Vertex represents a vertex passed to DrawTriangles. type Vertex struct { // DstX and DstY represents a point on a destination image. DstX float32 DstY float32 // SrcX and SrcY represents a point on a source image. // Be careful that SrcX/SrcY coordinates are on the image's bounds. // This means that a left-upper point of a sub-image might not be (0, 0). SrcX float32 SrcY float32 // ColorR/ColorG/ColorB/ColorA represents color scaling values. // 1 means the original source image color is used. // 0 means a transparent color is used. ColorR float32 ColorG float32 ColorB float32 ColorA float32 } // Address represents a sampler address mode. type Address int const ( // AddressClampToZero means that out-of-range texture coordinates return 0 (transparent). AddressClampToZero Address = Address(driver.AddressClampToZero) // AddressRepeat means that texture coordinates wrap to the other side of the texture. AddressRepeat Address = Address(driver.AddressRepeat) // AddressUnsafe means there is no guarantee when the texture coodinates are out of range. AddressUnsafe Address = Address(driver.AddressUnsafe) ) // DrawTrianglesOptions represents options to render triangles on an image. type DrawTrianglesOptions struct { // ColorM is a color matrix to draw. // The default (zero) value is identity, which doesn't change any color. // ColorM is applied before vertex color scale is applied. ColorM ColorM // CompositeMode is a composite mode to draw. // The default (zero) value is regular alpha blending. CompositeMode CompositeMode // Filter is a type of texture filter. // The default (zero) value is FilterDefault. Filter Filter // Address is a sampler address mode. // The default (zero) value is AddressClampToZero. Address Address } // MaxIndicesNum is the maximum number of indices for DrawTriangles. const MaxIndicesNum = graphics.IndicesNum // DrawTriangles draws triangles with the specified vertices and their indices. // // If len(indices) is not multiple of 3, DrawTriangles panics. // // If len(indices) is more than MaxIndicesNum, DrawTriangles panics. // // The rule in which DrawTriangles works effectively is same as DrawImage's. // // When the image i is disposed, DrawTriangles does nothing. func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) { i.copyCheck() if img.isDisposed() { panic("ebiten: the given image to DrawTriangles must not be disposed") } if i.isDisposed() { return } if i.isSubImage() { panic("ebiten: render to a subimage is not implemented (DrawTriangles)") } if len(indices)%3 != 0 { panic("ebiten: len(indices) % 3 must be 0") } if len(indices) > MaxIndicesNum { panic("ebiten: len(indices) must be <= MaxIndicesNum") } // TODO: Check the maximum value of indices and len(vertices)? if options == nil { options = &DrawTrianglesOptions{} } mode := driver.CompositeMode(options.CompositeMode) filter := driver.FilterNearest if options.Filter != FilterDefault { filter = driver.Filter(options.Filter) } else if img.filter != FilterDefault { filter = driver.Filter(img.filter) } vs := make([]float32, len(vertices)*graphics.VertexFloatNum) for i, v := range vertices { vs[i*graphics.VertexFloatNum] = v.DstX vs[i*graphics.VertexFloatNum+1] = v.DstY vs[i*graphics.VertexFloatNum+2] = v.SrcX vs[i*graphics.VertexFloatNum+3] = v.SrcY vs[i*graphics.VertexFloatNum+4] = v.ColorR vs[i*graphics.VertexFloatNum+5] = v.ColorG vs[i*graphics.VertexFloatNum+6] = v.ColorB vs[i*graphics.VertexFloatNum+7] = v.ColorA } is := make([]uint16, len(indices)) copy(is, indices) var sr driver.Region if options.Address != AddressUnsafe { b := img.Bounds() sr = driver.Region{ X: float32(b.Min.X), Y: float32(b.Min.Y), Width: float32(b.Dx()), Height: float32(b.Dy()), } } i.buffered.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{img.buffered}, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil) } // DrawTrianglesOptionsWithShaderOptions represents options to render triangles on an image with a shader. // // Note that this API is experimental. type DrawTrianglesWithShaderOptions struct { // Uniforms is a set of uniform variables for a shader. Uniforms []interface{} // Images is a set of the source images. // All the image must be the same size. Images [4]*Image // CompositeMode is a composite mode to draw. // The default (zero) value is regular alpha blending. CompositeMode CompositeMode } func init() { var op DrawTrianglesWithShaderOptions if got, want := len(op.Images), graphics.ShaderImageNum; got != want { panic(fmt.Sprintf("ebiten: len((DrawTrianglesWithShaderOptions{}).Images) must be %d but %d", want, got)) } } // DrawTrianglesWithShader draws triangles with the specified vertices and their indices with the specified shader. // // If len(indices) is not multiple of 3, DrawTrianglesWithShader panics. // // If len(indices) is more than MaxIndicesNum, DrawTrianglesWithShader panics. // // When a specified image is non-nil and is disposed, DrawTrianglesWithShader panics. // // Note that this API is experimental. func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, shader *Shader, options *DrawTrianglesWithShaderOptions) { i.copyCheck() if i.isDisposed() { return } if i.isSubImage() { panic("ebiten: render to a subimage is not implemented (DrawTriangles)") } if len(indices)%3 != 0 { panic("ebiten: len(indices) % 3 must be 0") } if len(indices) > MaxIndicesNum { panic("ebiten: len(indices) must be <= MaxIndicesNum") } if options == nil { options = &DrawTrianglesWithShaderOptions{} } mode := driver.CompositeMode(options.CompositeMode) var imgw, imgh int var imgs [graphics.ShaderImageNum]*buffered.Image for i, img := range options.Images { if img == nil { continue } if img.isDisposed() { panic("ebiten: the given image to DrawTriangles must not be disposed") } if imgw == 0 || imgh == 0 { imgw, imgh = img.Size() } else if w, h := img.Size(); imgw != w || imgh != h { panic("ebiten: all the source images must be the same size") } imgs[i] = img.buffered } vs := make([]float32, len(vertices)*graphics.VertexFloatNum) for i, v := range vertices { vs[i*graphics.VertexFloatNum] = v.DstX vs[i*graphics.VertexFloatNum+1] = v.DstY vs[i*graphics.VertexFloatNum+2] = v.SrcX vs[i*graphics.VertexFloatNum+3] = v.SrcY vs[i*graphics.VertexFloatNum+4] = v.ColorR vs[i*graphics.VertexFloatNum+5] = v.ColorG vs[i*graphics.VertexFloatNum+6] = v.ColorB vs[i*graphics.VertexFloatNum+7] = v.ColorA } is := make([]uint16, len(indices)) copy(is, indices) i.buffered.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms) } // SubImage returns an image representing the portion of the image p visible through r. // The returned value shares pixels with the original image. // // The returned value is always *ebiten.Image. // // If the image is disposed, SubImage returns nil. // // In the current Ebiten implementation, SubImage is available only as a rendering source. func (i *Image) SubImage(r image.Rectangle) image.Image { i.copyCheck() if i.isDisposed() { return nil } r = r.Intersect(i.Bounds()) // Need to check Empty explicitly. See the standard image package implementations. if r.Empty() { r = image.ZR } // Keep the original image's reference not to dispose that by GC. var orig = i if i.isSubImage() { orig = i.original } img := &Image{ buffered: i.buffered, filter: i.filter, bounds: r, original: orig, } img.addr = img return img } // Bounds returns the bounds of the image. func (i *Image) Bounds() image.Rectangle { if i.isDisposed() { panic("ebiten: the image is already disposed") } return i.bounds } // ColorModel returns the color model of the image. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // At loads pixels from GPU to system memory if necessary, which means that At can be slow. // // At always returns a transparent color if the image is disposed. // // Note that important logic should not rely on values returned by At, since // the returned values can include very slight differences between some machines. // // At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0). func (i *Image) At(x, y int) color.Color { if i.isDisposed() { return color.RGBA{} } if !image.Pt(x, y).In(i.Bounds()) { return color.RGBA{} } pix, err := i.buffered.Pixels(x, y, 1, 1) if err != nil { theUIContext.setError(err) return color.RGBA{} } return color.RGBA{pix[0], pix[1], pix[2], pix[3]} } // Set sets the color at (x, y). // // Set loads pixels from GPU to system memory if necessary, which means that Set can be slow. // // In the current implementation, successive calls of Set invokes loading pixels at most once, so this is efficient. // // If the image is disposed, Set does nothing. func (i *Image) Set(x, y int, clr color.Color) { i.copyCheck() if i.isDisposed() { return } if !image.Pt(x, y).In(i.Bounds()) { return } if i.isSubImage() { i = i.original } r, g, b, a := clr.RGBA() pix := []byte{byte(r >> 8), byte(g >> 8), byte(b >> 8), byte(a >> 8)} if err := i.buffered.ReplacePixels(pix, x, y, 1, 1); err != nil { theUIContext.setError(err) } } // Dispose disposes the image data. // After disposing, most of image functions do nothing and returns meaningless values. // // Calling Dispose is not mandatory. GC automatically collects internal resources that no objects refer to. // However, calling Dispose explicitly is helpful if memory usage matters. // // When the image is disposed, Dipose does nothing. // // Dipose always return nil as of 1.5.0. func (i *Image) Dispose() error { i.copyCheck() if i.isDisposed() { return nil } if i.isSubImage() { return nil } i.buffered.MarkDisposed() i.buffered = nil return nil } // ReplacePixels replaces the pixels of the image with p. // // The given p must represent RGBA pre-multiplied alpha values. // len(pix) must equal to 4 * (bounds width) * (bounds height). // // ReplacePixels works on a sub-image. // // When len(pix) is not appropriate, ReplacePixels panics. // // When the image is disposed, ReplacePixels does nothing. // // ReplacePixels always returns nil as of 1.5.0. func (i *Image) ReplacePixels(pixels []byte) error { i.copyCheck() if i.isDisposed() { return nil } r := i.Bounds() // Do not need to copy pixels here. // * In internal/buffered, pixels are copied when necessary. // * In internal/shareable, pixels are copied to make its paddings. if err := i.buffered.ReplacePixels(pixels, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil { theUIContext.setError(err) } return nil } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { // GeoM is a geometry matrix to draw. // The default (zero) value is identify, which draws the image at (0, 0). GeoM GeoM // ColorM is a color matrix to draw. // The default (zero) value is identity, which doesn't change any color. ColorM ColorM // CompositeMode is a composite mode to draw. // The default (zero) value is regular alpha blending. CompositeMode CompositeMode // Filter is a type of texture filter. // The default (zero) value is FilterDefault. // // Filter can also be specified at NewImage* functions, but // specifying filter at DrawImageOptions is recommended (as of 1.7.0). // // If both Filter specified at NewImage* and DrawImageOptions are FilterDefault, // FilterNearest is used. // If either is FilterDefault and the other is not, the latter is used. // Otherwise, Filter specified at DrawImageOptions is used. Filter Filter // Deprecated: (as of 1.5.0) Use SubImage instead. ImageParts ImageParts // Deprecated: (as of 1.1.0) Use SubImage instead. Parts []ImagePart // Deprecated: (as of 1.9.0) Use SubImage instead. SourceRect *image.Rectangle } // NewImage returns an empty image. // // If width or height is less than 1 or more than device-dependent maximum size, NewImage panics. // // filter argument is just for backward compatibility. // If you are not sure, specify FilterDefault. // // Error returned by NewImage is always nil as of 1.5.0. func NewImage(width, height int, filter Filter) (*Image, error) { return newImage(width, height, filter, false), nil } func newImage(width, height int, filter Filter, volatile bool) *Image { i := &Image{ buffered: buffered.NewImage(width, height, volatile), filter: filter, bounds: image.Rect(0, 0, width, height), } i.addr = i return i } // NewImageFromImage creates a new image with the given image (source). // // If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics. // // filter argument is just for backward compatibility. // If you are not sure, specify FilterDefault. // // Error returned by NewImageFromImage is always nil as of 1.5.0. func NewImageFromImage(source image.Image, filter Filter) (*Image, error) { size := source.Bounds().Size() width, height := size.X, size.Y i := &Image{ buffered: buffered.NewImage(width, height, false), filter: filter, bounds: image.Rect(0, 0, width, height), } i.addr = i i.ReplacePixels(imageToBytes(source)) return i, nil } func newScreenFramebufferImage(width, height int) *Image { i := &Image{ buffered: buffered.NewScreenFramebufferImage(width, height), filter: FilterDefault, bounds: image.Rect(0, 0, width, height), } i.addr = i return i } // MaxImageSize represented the maximum size of an image, but now this constant is deprecated. // // Deprecated: (as of 1.7.0) No replacement so far. // // TODO: Make this replacement (#541) var MaxImageSize = 4096