// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example package main import ( "log" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/examples/2048/2048" ) var ( game *twenty48.Game ) func update(screen *ebiten.Image) error { if err := game.Update(); err != nil { return err } if ebiten.IsRunningSlowly() { return nil } game.Draw(screen) return nil } func main() { var err error game, err = twenty48.NewGame() if err != nil { log.Fatal(err) } if err := ebiten.Run(update, twenty48.ScreenWidth, twenty48.ScreenHeight, 2, "2048 (Ebiten Demo)"); err != nil { log.Fatal(err) } }