// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ios && !ebitengl && !ebitencbackend // +build ios,!ebitengl,!ebitencbackend package ui import ( "fmt" "runtime" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl" ) func Graphics() graphicsdriver.Graphics { if runtime.GOARCH == "386" || runtime.GOARCH == "amd64" { return opengl.Get() } if _, err := mtl.CreateSystemDefaultDevice(); err != nil { panic(fmt.Sprintf("mobile: mtl.CreateSystemDefaultDevice failed on iOS: %v", err)) } return metal.Get() }