/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package glfw import ( "github.com/go-gl/gl" glfw "github.com/go-gl/glfw3" "github.com/hajimehoshi/ebiten" "image" "runtime" ) type GraphicsContext interface { ebiten.GraphicsContext PreUpdate() PostUpdate() } type canvas struct { window *glfw.Window scale int graphicsContext GraphicsContext input input funcs chan func() funcsDone chan struct{} } func (c *canvas) draw(game ebiten.Game) (err error) { c.use(func() { c.graphicsContext.PreUpdate() }) if err = game.Draw(&graphicsContext{c}); err != nil { return } c.use(func() { c.graphicsContext.PostUpdate() c.window.SwapBuffers() }) return } func (c *canvas) isClosed() bool { return c.window.ShouldClose() } func (c *canvas) NewTextureID(img image.Image, filter ebiten.Filter) (ebiten.TextureID, error) { var id ebiten.TextureID var err error c.use(func() { glFilter := 0 switch filter { case ebiten.FilterNearest: glFilter = gl.NEAREST case ebiten.FilterLinear: glFilter = gl.LINEAR default: panic("not reached") } id, err = ebiten.NewTextureID(img, glFilter) }) return id, err } func (c *canvas) NewRenderTargetID(width, height int, filter ebiten.Filter) (ebiten.RenderTargetID, error) { var id ebiten.RenderTargetID var err error c.use(func() { glFilter := 0 switch filter { case ebiten.FilterNearest: glFilter = gl.NEAREST case ebiten.FilterLinear: glFilter = gl.LINEAR default: panic("not reached") } id, err = ebiten.NewRenderTargetID(width, height, glFilter) }) return id, err } func (c *canvas) run(width, height, scale int) { go func() { runtime.LockOSThread() c.window.MakeContextCurrent() glfw.SwapInterval(1) for { (<-c.funcs)() c.funcsDone <- struct{}{} } }() } func (c *canvas) use(f func()) { c.funcs <- f <-c.funcsDone } func (c *canvas) update() { c.input.update(c.window, c.scale) } func (c *canvas) IsKeyPressed(key ebiten.Key) bool { return c.input.IsKeyPressed(key) } func (c *canvas) IsMouseButtonPressed(button ebiten.MouseButton) bool { return c.input.IsMouseButtonPressed(button) } func (c *canvas) CursorPosition() (x, y int) { return c.input.CursorPosition() }