// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios package mobile import ( "github.com/hajimehoshi/ebiten/internal/input" "github.com/hajimehoshi/ebiten/internal/ui" ) type position struct { x int y int } var ( touches = map[int]position{} ) func updateTouches() { ts := []*input.Touch{} for id, position := range touches { // TODO: Is this OK to adjust the position here? x := int(float64(position.x) / ui.ScreenScale()) y := int(float64(position.y) / ui.ScreenScale()) ts = append(ts, input.NewTouch(id, x, y)) } ui.UpdateTouches(ts) }