package graphics import ( "image" "image/color" ) type Device interface { Update() TextureFactory() TextureFactory } type GraphicsContext interface { Clear() Fill(color color.Color) DrawTexture(textureId TextureID, srcX, srcY, srcWidth, srcHeight int, geometryMatrix *GeometryMatrix, colorMatrix *ColorMatrix) SetOffscreen(textureId TextureID) } type TextureFactory interface { NewTexture(width, height int) Texture NewTextureFromImage(img image.Image) Texture } type Texture struct { ID TextureID Width int Height int } type TextureID int