// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package audio import ( "io" "runtime" "github.com/gopherjs/gopherjs/js" ) type player struct { src io.Reader sampleRate int positionInSamples int64 context *js.Object bufferSource *js.Object } func startPlaying(src io.Reader, sampleRate int) (*player, error) { // Do nothing in node.js. if js.Global.Get("require") != js.Undefined { return nil, nil } class := js.Global.Get("AudioContext") if class == js.Undefined { class = js.Global.Get("webkitAudioContext") } if class == js.Undefined { panic("audio: audio couldn't be initialized") } p := &player{ src: src, sampleRate: sampleRate, bufferSource: nil, context: class.New(), } p.positionInSamples = int64(p.context.Get("currentTime").Float() * float64(p.sampleRate)) if err := p.start(); err != nil { return nil, err } return p, nil } func toLR(data []byte) ([]int16, []int16) { l := make([]int16, len(data)/4) r := make([]int16, len(data)/4) for i := 0; i < len(data)/4; i++ { l[i] = int16(data[4*i]) | int16(data[4*i+1])<<8 r[i] = int16(data[4*i+2]) | int16(data[4*i+3])<<8 } return l, r } func max64(a, b int64) int64 { if a > b { return a } return b } func (p *player) proceed() error { const channelNum = 2 const bytesPerSample = channelNum * 16 / 8 bufferSize := p.sampleRate * bytesPerSample / 60 c := int64(p.context.Get("currentTime").Float() * float64(p.sampleRate)) // Buffer size is relatively big and it is needed to check that c.positionInSample doesn't // proceed too far away (#180). if c+int64(bufferSize) < p.positionInSamples { return nil } if p.positionInSamples < c { p.positionInSamples = c } b := make([]byte, bufferSize) n, err := p.src.Read(b) if 0 < n { buf := p.context.Call("createBuffer", channelNum, n/bytesPerSample, p.sampleRate) l := buf.Call("getChannelData", 0) r := buf.Call("getChannelData", 1) il, ir := toLR(b[:n]) const max = 1 << 15 for i := 0; i < len(il); i++ { l.SetIndex(i, float64(il[i])/max) r.SetIndex(i, float64(ir[i])/max) } p.bufferSource = p.context.Call("createBufferSource") p.bufferSource.Set("buffer", buf) p.bufferSource.Call("connect", p.context.Get("destination")) p.bufferSource.Call("start", float64(p.positionInSamples)/float64(p.sampleRate)) // Call 'stop' or we'll get noisy sound especially on Chrome. p.bufferSource.Call("stop", float64(p.positionInSamples+int64(len(il)))/float64(p.sampleRate)) p.positionInSamples += int64(len(il)) } return err } func (p *player) start() error { // TODO: What if play is already called? go func() { defer p.close() for { err := p.proceed() if err == io.EOF { break } if err != nil { // TODO: Record the last error panic(err) } runtime.Gosched() } }() return nil } func (p *player) close() error { if p.bufferSource == nil { return nil } p.bufferSource.Call("stop") p.bufferSource.Call("disconnect") p.bufferSource = nil return nil }