// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "image" "image/color" "log" "math" "runtime" "strings" "unicode/utf8" "github.com/hajimehoshi/bitmapfont/v3" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/exp/textinput" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) var fontFace = text.NewStdFace(bitmapfont.FaceEA) const ( screenWidth = 640 screenHeight = 480 ) type TextField struct { bounds image.Rectangle multilines bool text string selectionStart int selectionEnd int focused bool ch chan textinput.State end func() state textinput.State } func NewTextField(bounds image.Rectangle, multilines bool) *TextField { return &TextField{ bounds: bounds, multilines: multilines, } } func (t *TextField) Contains(x, y int) bool { return image.Pt(x, y).In(t.bounds) } func (t *TextField) SetSelectionStartByCursorPosition(x, y int) bool { idx, ok := t.textIndexByCursorPosition(x, y) if !ok { return false } t.selectionStart = idx t.selectionEnd = idx return true } func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) { if !t.Contains(x, y) { return 0, false } x -= t.bounds.Min.X y -= t.bounds.Min.Y px, py := textFieldPadding() x -= px y -= py if x < 0 { x = 0 } if y < 0 { y = 0 } lineHeight := int(fontFace.Metrics().Height) var nlCount int var lineStart int var prevAdvance float64 for i, r := range t.text { var x0, x1 int currentAdvance := text.Advance(fontFace, t.text[lineStart:i]) if lineStart < i { x0 = int((prevAdvance + currentAdvance) / 2) } if r == '\n' { x1 = int(math.MaxInt32) } else if i < len(t.text) { nextI := i + 1 for !utf8.ValidString(t.text[i:nextI]) { nextI++ } nextAdvance := text.Advance(fontFace, t.text[lineStart:nextI]) x1 = int((currentAdvance + nextAdvance) / 2) } else { x1 = int(currentAdvance) } if x0 <= x && x < x1 && nlCount*lineHeight <= y && y < (nlCount+1)*lineHeight { return i, true } prevAdvance = currentAdvance if r == '\n' { nlCount++ lineStart = i + 1 prevAdvance = 0 } } return len(t.text), true } func (t *TextField) Focus() { t.focused = true } func (t *TextField) Blur() { t.focused = false } func (t *TextField) Update() { if !t.focused { if t.end != nil { t.end() t.ch = nil t.end = nil t.state = textinput.State{} } return } var processed bool // Text inputting can happen multiple times in one tick (1/60[s] by default). // Handle all of them. for { if t.ch == nil { x, y := t.bounds.Min.X, t.bounds.Min.Y cx, cy := t.cursorPos() px, py := textFieldPadding() x += cx + px y += cy + py + int(fontFace.Metrics().HAscent) t.ch, t.end = textinput.Start(x, y) // Start returns nil for non-supported envrionments. if t.ch == nil { return } } readchar: for { select { case state, ok := <-t.ch: processed = true if !ok { t.ch = nil t.end = nil t.state = textinput.State{} break readchar } if state.Committed { t.text = t.text[:t.selectionStart] + state.Text + t.text[t.selectionEnd:] t.selectionStart += len(state.Text) t.selectionEnd = t.selectionStart t.state = textinput.State{} continue } t.state = state default: break readchar } } if t.ch == nil { continue } break } if processed { return } switch { case inpututil.IsKeyJustPressed(ebiten.KeyEnter): if t.multilines { t.text = t.text[:t.selectionStart] + "\n" + t.text[t.selectionEnd:] t.selectionStart += 1 t.selectionEnd = t.selectionStart } case inpututil.IsKeyJustPressed(ebiten.KeyBackspace): if t.selectionStart > 0 { // TODO: Remove a grapheme instead of a code point. _, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart]) t.text = t.text[:t.selectionStart-l] + t.text[t.selectionEnd:] t.selectionStart -= l } t.selectionEnd = t.selectionStart case inpututil.IsKeyJustPressed(ebiten.KeyLeft): if t.selectionStart > 0 { // TODO: Remove a grapheme instead of a code point. _, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart]) t.selectionStart -= l } t.selectionEnd = t.selectionStart case inpututil.IsKeyJustPressed(ebiten.KeyRight): if t.selectionEnd < len(t.text) { // TODO: Remove a grapheme instead of a code point. _, l := utf8.DecodeRuneInString(t.text[t.selectionEnd:]) t.selectionEnd += l } t.selectionStart = t.selectionEnd } if !t.multilines { orig := t.text new := strings.ReplaceAll(orig, "\n", "") if new != orig { t.selectionStart -= strings.Count(orig[:t.selectionStart], "\n") t.selectionEnd -= strings.Count(orig[:t.selectionEnd], "\n") } } } func (t *TextField) cursorPos() (int, int) { var nlCount int lastNLPos := -1 for i, r := range t.text[:t.selectionStart] { if r == '\n' { nlCount++ lastNLPos = i } } txt := t.text[lastNLPos+1 : t.selectionStart] if t.state.Text != "" { txt += t.state.Text[:t.state.CompositionSelectionStartInBytes] } x := int(text.Advance(fontFace, txt)) y := nlCount * int(fontFace.Metrics().Height) return x, y } func (t *TextField) Draw(screen *ebiten.Image) { vector.DrawFilledRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), color.White, false) var clr color.Color = color.Black if t.focused { clr = color.RGBA{0, 0, 0xff, 0xff} } vector.StrokeRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), 1, clr, false) px, py := textFieldPadding() if t.focused && t.selectionStart >= 0 { x, y := t.bounds.Min.X, t.bounds.Min.Y cx, cy := t.cursorPos() x += px + cx y += py + cy h := int(fontFace.Metrics().Height) vector.StrokeLine(screen, float32(x), float32(y), float32(x), float32(y+h), 1, color.Black, false) } shownText := t.text if t.focused && t.state.Text != "" { shownText = t.text[:t.selectionStart] + t.state.Text + t.text[t.selectionEnd:] } tx := t.bounds.Min.X + px ty := t.bounds.Min.Y + py op := &text.DrawOptions{} op.GeoM.Translate(float64(tx), float64(ty)) op.ColorScale.ScaleWithColor(color.Black) op.LineHeightInPixels = fontFace.Metrics().Height text.Draw(screen, shownText, fontFace, op) } const textFieldHeight = 24 func textFieldPadding() (int, int) { m := fontFace.Metrics() return 4, (textFieldHeight - int(m.Height)) / 2 } type Game struct { textFields []*TextField } func (g *Game) Update() error { if g.textFields == nil { g.textFields = append(g.textFields, NewTextField(image.Rect(16, 16, screenWidth-16, 16+textFieldHeight), false)) g.textFields = append(g.textFields, NewTextField(image.Rect(16, 48, screenWidth-16, 48+textFieldHeight), false)) g.textFields = append(g.textFields, NewTextField(image.Rect(16, 80, screenWidth-16, screenHeight-16), true)) } if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { x, y := ebiten.CursorPosition() for _, tf := range g.textFields { if tf.Contains(x, y) { tf.Focus() tf.SetSelectionStartByCursorPosition(x, y) } else { tf.Blur() } } } for _, tf := range g.textFields { tf.Update() } x, y := ebiten.CursorPosition() var inTextField bool for _, tf := range g.textFields { if tf.Contains(x, y) { inTextField = true break } } if inTextField { ebiten.SetCursorShape(ebiten.CursorShapeText) } else { ebiten.SetCursorShape(ebiten.CursorShapeDefault) } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{0xcc, 0xcc, 0xcc, 0xff}) for _, tf := range g.textFields { tf.Draw(screen) } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { if runtime.GOOS != "darwin" && runtime.GOOS != "js" { log.Printf("github.com/hajimehoshi/ebiten/v2/exp/textinput is not supported in this environment (GOOS=%s) yet", runtime.GOOS) } ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Text Input (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }