// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "math" ) // GeoMDim is a dimension of a GeoM. const GeoMDim = 3 // A GeoM represents a matrix to transform geometry when rendering an image. // // The initial value is identity. type GeoM struct { initialized bool es [GeoMDim - 1][GeoMDim]float64 } func geometryMatrixEsI() [GeoMDim - 1][GeoMDim]float64 { return [GeoMDim - 1][GeoMDim]float64{ {1, 0, 0}, {0, 1, 0}, } } func (g GeoM) dim() int { return GeoMDim } // Element returns a value of a matrix at (i, j). func (g GeoM) Element(i, j int) float64 { if !g.initialized { if i == j { return 1 } return 0 } return g.es[i][j] } // Concat multiplies a geometry matrix with the other geometry matrix. // This returns g. func (g *GeoM) Concat(other GeoM) GeoM { if !g.initialized { g.es = geometryMatrixEsI() g.initialized = true } result := GeoM{} mul(&other, g, &result) *g = result return *g } // Add adds a geometry matrix with the other geometry matrix. // This returns g. func (g *GeoM) Add(other GeoM) GeoM { if !g.initialized { g.es = geometryMatrixEsI() g.initialized = true } result := GeoM{} add(&other, g, &result) *g = result return *g } // SetElement sets an element at (i, j). func (g *GeoM) SetElement(i, j int, element float64) { if !g.initialized { g.es = geometryMatrixEsI() g.initialized = true } g.es[i][j] = element } // ScaleGeo returns a matrix that scales a geometry matrix by (x, y). func ScaleGeo(x, y float64) GeoM { return GeoM{ initialized: true, es: [2][3]float64{ {x, 0, 0}, {0, y, 0}, }, } } // TranslateGeo returns a matrix taht translates a geometry matrix by (tx, ty). func TranslateGeo(tx, ty float64) GeoM { return GeoM{ initialized: true, es: [2][3]float64{ {1, 0, tx}, {0, 1, ty}, }, } } // RotateGeo returns a matrix that rotates a geometry matrix by theta. func RotateGeo(theta float64) GeoM { sin, cos := math.Sincos(theta) return GeoM{ initialized: true, es: [2][3]float64{ {cos, -sin, 0}, {sin, cos, 0}, }, } }