// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build amd64 || arm64 package directx import ( "unsafe" ) type _D3D12_DEPTH_STENCIL_VIEW_DESC struct { Format _DXGI_FORMAT ViewDimension _D3D12_DSV_DIMENSION Flags _D3D12_DSV_FLAGS _ [4]byte // Padding Texture2D _D3D12_TEX2D_DSV // Union _ [12 - unsafe.Sizeof(_D3D12_TEX2D_DSV{})]byte // Padding for union } type _D3D12_RESOURCE_DESC struct { Dimension _D3D12_RESOURCE_DIMENSION Alignment uint64 Width uint64 Height uint32 DepthOrArraySize uint16 MipLevels uint16 Format _DXGI_FORMAT SampleDesc _DXGI_SAMPLE_DESC Layout _D3D12_TEXTURE_LAYOUT Flags _D3D12_RESOURCE_FLAGS } type _D3D12_ROOT_PARAMETER struct { ParameterType _D3D12_ROOT_PARAMETER_TYPE DescriptorTable _D3D12_ROOT_DESCRIPTOR_TABLE // Union ShaderVisibility _D3D12_SHADER_VISIBILITY }