uniform vec2 U0[4]; void F0(out vec2 l0[2]); void F1(out vec2 l0[2]); void F0(out vec2 l0[2]) { vec2 l1[2] = vec2[2](vec2(0), vec2(0)); l0 = l1; return; } void F1(out vec2 l0[2]) { vec2 l1[2] = vec2[2](vec2(0), vec2(0)); vec2 l2[2] = vec2[2](vec2(0), vec2(0)); (l1)[0] = vec2(1.0); l2 = l1; ((l2)[1]).y = vec2(2.0); l0 = l2; return; }