name: Test on: [push, pull_request] jobs: test: strategy: matrix: os: [ubuntu-latest, macos-latest, windows-latest] go: ['1.18.x', '1.19.x'] name: Test with Go ${{ matrix.go }} on ${{ matrix.os }} runs-on: ${{ matrix.os }} env: DISPLAY: ':99.0' defaults: run: shell: bash steps: - name: Git run: | # See actions/checkout#135 git config --global core.autocrlf false git config --global core.eol lf - name: Checkout uses: actions/checkout@v2 - name: Setup Go uses: actions/setup-go@v3 with: go-version: ${{ matrix.go }} cache: true - name: Setup JDK uses: actions/setup-java@v2 with: java-version: '11' distribution: 'adopt' - name: Install dependencies if: runner.os == 'Linux' run: | sudo apt-get update sudo apt-get install libasound2-dev libgl1-mesa-dev libxcursor-dev libxi-dev libxinerama-dev libxrandr-dev libxxf86vm-dev - name: Install wasmbrowsertest run: | go install github.com/agnivade/wasmbrowsertest@8753b3a64e2d666fd88734888f26e48c68882f5f mv $(go env GOPATH)/bin/wasmbrowsertest${{ runner.os == 'Windows' && '.exe' || '' }} $(go env GOPATH)/bin/go_js_wasm_exec${{ runner.os == 'Windows' && '.exe' || '' }} - name: Prepare ebitenmobile test run: | cd /tmp git clone --depth=1 https://github.com/hajimehoshi/go-inovation cd go-inovation go mod edit -replace=github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE go mod tidy - name: Xvfb if: runner.os == 'Linux' run: | Xvfb :99 -screen 0 1024x768x24 > /dev/null 2>&1 & - name: go vet run: | go list ./... | grep -v -x -F -f .github/workflows/govetblock.txt | xargs go vet - name: go vet (vettool) run: | (cd .github/workflows/vettools; go install .) go vet -vettool=$(which vettools)${{ runner.os == 'Windows' && '.exe' || '' }} -v ./... - name: go build run: | go build -v ./... # Compile without optimization to check potential stack overflow. # The option '-gcflags=all=-N -l' is often used at Visual Studio Code. # See also https://go.googlesource.com/vscode-go/+/HEAD/docs/debugging.md#launch and the issue #2120. go build "-gcflags=all=-N -l" -v ./... env GOOS=js GOARCH=wasm go build -v ./... env GOOS=windows GOARCH=386 go build -v ./... env GOOS=windows GOARCH=amd64 go build -v ./... env GOOS=windows GOARCH=arm go build -v ./... env GOOS=windows GOARCH=arm64 go build -v ./... - name: go build (macOS) if: runner.os == 'macOS' run: | env CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -v ./... env CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -o flappy_amd64 -v ./examples/flappy env CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -o flappy_arm64 -v ./examples/flappy lipo -create flappy_amd64 flappy_arm64 -output flappy file flappy rm flappy - name: go build (NintendoSDK) if: runner.os == 'Linux' run: | go build -tags=nintendosdk -v ./... - name: go mod vendor run: | mkdir /tmp/vendoring cd /tmp/vendoring go mod init foo # TODO: Is there a way to create a complete list of Ebitengine sub-packages? echo 'package main' > main.go echo 'import (' >> main.go echo ' _ "github.com/hajimehoshi/ebiten/v2"' >> main.go echo ' _ "github.com/hajimehoshi/ebiten/v2/audio"' >> main.go echo ')' >> main.go echo 'func main() {}' >> main.go go mod edit -replace github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE go mod tidy go mod vendor go build -v . - name: go test # TODO: Add more test environments (#1305) if: runner.os == 'Linux' || runner.os == 'Windows' run: | go test -shuffle=on -v ./... - name: go test (Linux 386) if: runner.os == 'Linux' run: | sudo dpkg --add-architecture i386 sudo apt-get update sudo apt-get install gcc-multilib sudo apt-get install libasound2-dev:i386 libgl1-mesa-dev:i386 libxcursor-dev:i386 libxi-dev:i386 libxinerama-dev:i386 libxrandr-dev:i386 libxxf86vm-dev:i386 env CGO_ENABLED=1 GOARCH=386 go test -shuffle=on -v ./... - name: go test (Linux OpenGL ES) if: runner.os == 'Linux' run: | sudo apt-get install libgles2-mesa-dev env EBITENGINE_GRAPHICS_LIBRARY=opengl EBITENGINE_OPENGL=es go test -shuffle=on -v ./... - name: go test (Windows 386) if: runner.os == 'Windows' run: | env GOARCH=386 go test -shuffle=on -v ./... - name: go test (Wasm) run: | env GOOS=js GOARCH=wasm go test -shuffle=on -v ./... env GOOS=js GOARCH=wasm EBITENGINE_OPENGL=webgl1 go test -shuffle=on -v ./... - name: Install ebitenmobile run: | go install ./cmd/ebitenmobile - name: ebitenmobile bind (Android) run: | cd /tmp/go-inovation ebitenmobile bind -target android -androidapi 19 -javapkg com.hajimehoshi.goinovation -o inovation.aar -v github.com/hajimehoshi/go-inovation/mobile - name: ebitenmobile bind (iOS) if: runner.os == 'macOS' run: | cd /tmp/go-inovation ebitenmobile bind -target ios -o Inovation.xcframework -v github.com/hajimehoshi/go-inovation/mobile