// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package monogame import ( "reflect" "runtime" "syscall/js" "unsafe" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/driver" ) // TODO: This implementation depends on some C# files that are not uploaded yet. // Create 'ebitenmonogame' command to generate C# project for the MonoGame. // TODO: Update this const temporaryNamespace = "Go2DotNet.Example.Ebiten" type UpdateDrawer interface { Update() error Draw() error } type Game struct { binding js.Value update js.Func draw js.Func } func NewGame(ud UpdateDrawer) *Game { update := js.FuncOf(func(this js.Value, args []js.Value) interface{} { return ud.Update() }) draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} { return ud.Draw() }) v := js.Global().Get(".net").Get(temporaryNamespace+".GameGoBinding").New(update, draw) g := &Game{ binding: v, update: update, draw: draw, } runtime.SetFinalizer(g, (*Game).Dispose) return g } func (g *Game) Dispose() { runtime.SetFinalizer(g, nil) g.update.Release() g.draw.Release() } func (g *Game) Run() { g.binding.Call("Run") } func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D { v := g.binding.Call("NewRenderTarget2D", width, height) r := &RenderTarget2D{ v: v, binding: g.binding, } runtime.SetFinalizer(r, (*RenderTarget2D).Dispose) return r } func (g *Game) SetVertices(vertices []float32, indices []uint16) { var vs, is js.Value { h := (*reflect.SliceHeader)(unsafe.Pointer(&vertices)) h.Len *= 4 h.Cap *= 4 bs := *(*[]byte)(unsafe.Pointer(h)) runtime.KeepAlive(vertices) vs = js.Global().Get("Uint8Array").New(len(bs)) js.CopyBytesToJS(vs, bs) } { h := (*reflect.SliceHeader)(unsafe.Pointer(&indices)) h.Len *= 2 h.Cap *= 2 bs := *(*[]byte)(unsafe.Pointer(h)) runtime.KeepAlive(indices) is = js.Global().Get("Uint8Array").New(len(bs)) js.CopyBytesToJS(is, bs) } g.binding.Call("SetVertices", vs, is) } func (g *Game) Draw(indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) { src, dst := mode.Operations() g.binding.Call("Draw", indexLen, indexOffset, int(src), int(dst)) } func (g *Game) ResetDestination(viewportWidth, viewportHeight int) { g.binding.Call("SetDestination", nil, viewportWidth, viewportHeight) } func (g *Game) IsKeyPressed(key driver.Key) bool { // Pass a string of the key since both driver.Key value and XNA's key value are not reliable. return g.binding.Call("IsKeyPressed", key.String()).Bool() } type RenderTarget2D struct { v js.Value binding js.Value } func (r *RenderTarget2D) Dispose() { runtime.SetFinalizer(r, nil) r.binding.Call("Dispose", r.v) } func (r *RenderTarget2D) Pixels(width, height int) ([]byte, error) { v := r.binding.Call("Pixels", r.v, width, height) bs := make([]byte, v.Length()) js.CopyBytesToGo(bs, v) return bs, nil } func (r *RenderTarget2D) ReplacePixels(args []*driver.ReplacePixelsArgs) { for _, a := range args { arr := js.Global().Get("Uint8Array").New(len(a.Pixels)) js.CopyBytesToJS(arr, a.Pixels) r.binding.Call("ReplacePixels", r.v, arr, a.X, a.Y, a.Width, a.Height) } } func (r *RenderTarget2D) SetAsDestination(viewportWidth, viewportHeight int) { r.binding.Call("SetDestination", r.v, viewportWidth, viewportHeight) } func (r *RenderTarget2D) SetAsSource() { r.binding.Call("SetSource", r.v) } func (r *RenderTarget2D) IsScreen() bool { return false }