// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "github.com/hajimehoshi/ebiten/internal" "github.com/hajimehoshi/ebiten/internal/graphics/internal/shader" "github.com/hajimehoshi/ebiten/internal/opengl" ) func orthoProjectionMatrix(left, right, bottom, top int) *[4][4]float64 { e11 := float64(2) / float64(right-left) e22 := float64(2) / float64(top-bottom) e14 := -1 * float64(right+left) / float64(right-left) e24 := -1 * float64(top+bottom) / float64(top-bottom) return &[4][4]float64{ {e11, 0, 0, e14}, {0, e22, 0, e24}, {0, 0, 1, 0}, {0, 0, 0, 1}, } } type Framebuffer struct { native opengl.Framebuffer width int height int flipY bool } func NewZeroFramebuffer(c *opengl.Context, width, height int) (*Framebuffer, error) { r := &Framebuffer{ width: width, height: height, flipY: true, } return r, nil } func NewFramebufferFromTexture(c *opengl.Context, texture *Texture) (*Framebuffer, error) { f, err := c.NewFramebuffer(opengl.Texture(texture.native)) if err != nil { return nil, err } w, h := texture.Size() return &Framebuffer{ native: f, width: w, height: h, }, nil } func (f *Framebuffer) Size() (width, height int) { return f.width, f.height } func (f *Framebuffer) Dispose(c *opengl.Context) { c.DeleteFramebuffer(f.native) } func (f *Framebuffer) setAsViewport(c *opengl.Context) error { width := internal.NextPowerOf2Int(f.width) height := internal.NextPowerOf2Int(f.height) return c.SetViewport(f.native, width, height) } func (f *Framebuffer) projectionMatrix() *[4][4]float64 { width := internal.NextPowerOf2Int(f.width) height := internal.NextPowerOf2Int(f.height) m := orthoProjectionMatrix(0, width, 0, height) if f.flipY { m[1][1] *= -1 m[1][3] += float64(f.height) / float64(internal.NextPowerOf2Int(f.height)) * 2 } return m } type Matrix interface { Element(i, j int) float64 } type TextureQuads interface { Len() int Vertex(i int) (x0, y0, x1, y1 float32) Texture(i int) (u0, v0, u1, v1 float32) } func (f *Framebuffer) Fill(c *opengl.Context, r, g, b, a float64) error { if err := f.setAsViewport(c); err != nil { return err } return c.FillFramebuffer(f.native, r, g, b, a) } func (f *Framebuffer) DrawTexture(c *opengl.Context, t *Texture, quads TextureQuads, geo, clr Matrix) error { if err := f.setAsViewport(c); err != nil { return err } projectionMatrix := f.projectionMatrix() // TODO: Define texture.Draw() return shader.DrawTexture(c, t.native, projectionMatrix, quads, geo, clr) }