// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build playstation5 package playstation5 import ( "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) var ( // precompiledShaders is a map to store precompiled shaders. // precompiledShaders is initialized by a separate tool. precompiledShaders map[shaderir.SourceHash]*shaderSource ) type shaderSource struct { vertexHeader []byte vertexText []byte pixelHeader []byte pixelText []byte }