// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !darwin && !js && !ebitenginecbackend && !ebitencbackend // +build !android,!darwin,!js,!ebitenginecbackend,!ebitencbackend package ui import ( "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) type nativeInput struct { keyPressed map[glfw.Key]bool } func (i *Input) updateKeys(window *glfw.Window) { if i.keyPressed == nil { i.keyPressed = map[glfw.Key]bool{} } for _, gk := range uiKeyToGLFWKey { i.keyPressed[gk] = window.GetKey(gk) == glfw.Press } } func (i *Input) IsKeyPressed(key Key) bool { if !i.ui.isRunning() { return false } i.ui.m.Lock() defer i.ui.m.Unlock() gk, ok := uiKeyToGLFWKey[key] if !ok { return false } return i.keyPressed[gk] }