// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "math" "github.com/hajimehoshi/ebiten/internal/graphics" ) var ( zeroPlus = math.Nextafter32(0, 1) oneMinus = math.Nextafter32(1, 0) ) var ( vertexShader shaderType fragmentShader shaderType arrayBuffer bufferType elementArrayBuffer bufferType dynamicDraw bufferUsage staticDraw bufferUsage Short DataType Float DataType zero operation one operation srcAlpha operation dstAlpha operation oneMinusSrcAlpha operation oneMinusDstAlpha operation ) func convertOperation(op graphics.Operation) operation { switch op { case graphics.Zero: return zero case graphics.One: return one case graphics.SrcAlpha: return srcAlpha case graphics.DstAlpha: return dstAlpha case graphics.OneMinusSrcAlpha: return oneMinusSrcAlpha case graphics.OneMinusDstAlpha: return oneMinusDstAlpha default: panic("not reached") } } type Context struct { locationCache *locationCache screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS). lastFramebuffer framebufferNative lastTexture textureNative lastViewportWidth int lastViewportHeight int lastCompositeMode graphics.CompositeMode maxTextureSize int context } var theContext *Context func GetContext() *Context { return theContext } func (c *Context) bindTexture(t textureNative) { if c.lastTexture == t { return } c.bindTextureImpl(t) c.lastTexture = t } func (c *Context) bindFramebuffer(f framebufferNative) { if c.lastFramebuffer == f { return } c.bindFramebufferImpl(f) c.lastFramebuffer = f } func (c *Context) setViewport(f *Framebuffer) { c.bindFramebuffer(f.native) if c.lastViewportWidth != f.width || c.lastViewportHeight != f.height { c.setViewportImpl(f.width, f.height) // glViewport must be called at least at every frame on iOS. // As the screen framebuffer is the last render target, next SetViewport should be // the first call at a frame. if f.native == c.screenFramebuffer { c.lastViewportWidth = 0 c.lastViewportHeight = 0 } else { c.lastViewportWidth = f.width c.lastViewportHeight = f.height } } } func (c *Context) getScreenFramebuffer() framebufferNative { return c.screenFramebuffer } func (c *Context) MaxTextureSize() int { if c.maxTextureSize == 0 { c.maxTextureSize = c.maxTextureSizeImpl() } return c.maxTextureSize }