// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package opengl import ( "errors" "fmt" "github.com/gopherjs/gopherwasm/js" "github.com/hajimehoshi/ebiten/internal/graphics" ) type ( textureNative js.Value framebufferNative js.Value shader js.Value buffer js.Value uniformLocation js.Value attribLocation int programID int program struct { value js.Value id programID } ) var InvalidTexture = textureNative(js.Null()) func getProgramID(p program) programID { return p.id } var ( blend js.Value clampToEdge js.Value colorAttachment0 js.Value compileStatus js.Value framebuffer js.Value framebufferBinding js.Value framebufferComplete js.Value linkStatus js.Value maxTextureSize js.Value nearest js.Value noError js.Value texture2d js.Value textureMagFilter js.Value textureMinFilter js.Value textureWrapS js.Value textureWrapT js.Value triangles js.Value rgba js.Value unpackAlignment js.Value unsignedByte js.Value unsignedShort js.Value ) func init() { // Accessing the prototype is rquired on Safari. c := js.Global().Get("WebGLRenderingContext").Get("prototype") vertexShader = shaderType(c.Get("VERTEX_SHADER").Int()) fragmentShader = shaderType(c.Get("FRAGMENT_SHADER").Int()) arrayBuffer = bufferType(c.Get("ARRAY_BUFFER").Int()) elementArrayBuffer = bufferType(c.Get("ELEMENT_ARRAY_BUFFER").Int()) dynamicDraw = bufferUsage(c.Get("DYNAMIC_DRAW").Int()) Short = DataType(c.Get("SHORT").Int()) Float = DataType(c.Get("FLOAT").Int()) zero = operation(c.Get("ZERO").Int()) one = operation(c.Get("ONE").Int()) srcAlpha = operation(c.Get("SRC_ALPHA").Int()) dstAlpha = operation(c.Get("DST_ALPHA").Int()) oneMinusSrcAlpha = operation(c.Get("ONE_MINUS_SRC_ALPHA").Int()) oneMinusDstAlpha = operation(c.Get("ONE_MINUS_DST_ALPHA").Int()) blend = c.Get("BLEND") clampToEdge = c.Get("CLAMP_TO_EDGE") compileStatus = c.Get("COMPILE_STATUS") colorAttachment0 = c.Get("COLOR_ATTACHMENT0") framebuffer = c.Get("FRAMEBUFFER") framebufferBinding = c.Get("FRAMEBUFFER_BINDING") framebufferComplete = c.Get("FRAMEBUFFER_COMPLETE") linkStatus = c.Get("LINK_STATUS") maxTextureSize = c.Get("MAX_TEXTURE_SIZE") nearest = c.Get("NEAREST") noError = c.Get("NO_ERROR") rgba = c.Get("RGBA") texture2d = c.Get("TEXTURE_2D") textureMagFilter = c.Get("TEXTURE_MAG_FILTER") textureMinFilter = c.Get("TEXTURE_MIN_FILTER") textureWrapS = c.Get("TEXTURE_WRAP_S") textureWrapT = c.Get("TEXTURE_WRAP_T") triangles = c.Get("TRIANGLES") unpackAlignment = c.Get("UNPACK_ALIGNMENT") unsignedByte = c.Get("UNSIGNED_BYTE") unsignedShort = c.Get("UNSIGNED_SHORT") initializeArrayBuferLayout() } type context struct { gl js.Value loseContext js.Value lastProgramID programID } func Init() error { if js.Global().Get("WebGLRenderingContext") == js.Undefined() { return fmt.Errorf("opengl: WebGL is not supported") } // TODO: Define id? canvas := js.Global().Get("document").Call("querySelector", "canvas") attr := js.Global().Get("Object").New() attr.Set("alpha", true) attr.Set("premultipliedAlpha", true) gl := canvas.Call("getContext", "webgl", attr) if gl == js.Null() { gl = canvas.Call("getContext", "experimental-webgl", attr) if gl == js.Null() { return fmt.Errorf("opengl: getContext failed") } } c := &Context{} c.gl = gl // Getting an extension might fail after the context is lost, so // it is required to get the extension here. c.loseContext = gl.Call("getExtension", "WEBGL_lose_context") theContext = c return nil } func (c *Context) reset() error { c.locationCache = newLocationCache() c.lastTexture = textureNative(js.Null()) c.lastFramebuffer = framebufferNative(js.Null()) c.lastViewportWidth = 0 c.lastViewportHeight = 0 c.lastCompositeMode = graphics.CompositeModeUnknown gl := c.gl gl.Call("enable", blend) c.BlendFunc(graphics.CompositeModeSourceOver) f := gl.Call("getParameter", framebufferBinding) c.screenFramebuffer = framebufferNative(f) return nil } func (c *Context) BlendFunc(mode graphics.CompositeMode) { if c.lastCompositeMode == mode { return } c.lastCompositeMode = mode s, d := mode.Operations() s2, d2 := convertOperation(s), convertOperation(d) gl := c.gl gl.Call("blendFunc", int(s2), int(d2)) } func (c *Context) newTexture(width, height int) (textureNative, error) { gl := c.gl t := gl.Call("createTexture") if t == js.Null() { return textureNative(js.Null()), errors.New("opengl: glGenTexture failed") } gl.Call("pixelStorei", unpackAlignment, 4) c.bindTexture(textureNative(t)) gl.Call("texParameteri", texture2d, textureMagFilter, nearest) gl.Call("texParameteri", texture2d, textureMinFilter, nearest) gl.Call("texParameteri", texture2d, textureWrapS, clampToEdge) gl.Call("texParameteri", texture2d, textureWrapT, clampToEdge) // Firefox warns the usage of textures without specifying pixels (#629) // // Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow. // // In Ebiten, textures are filled with pixels laster by the filter that ignores destination, so it is fine // to leave textures as uninitialized here. Rather, extra memory allocating for initialization should be // avoided. gl.Call("texImage2D", texture2d, 0, rgba, width, height, 0, rgba, unsignedByte, nil) return textureNative(t), nil } func (c *Context) bindFramebufferImpl(f framebufferNative) { gl := c.gl gl.Call("bindFramebuffer", framebuffer, js.Value(f)) } func (c *Context) framebufferPixels(f *Framebuffer, width, height int) ([]byte, error) { gl := c.gl c.bindFramebuffer(f.native) pixels := make([]byte, 4*width*height) p := js.TypedArrayOf(pixels) gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p) p.Release() if e := gl.Call("getError"); e.Int() != noError.Int() { return nil, errors.New(fmt.Sprintf("opengl: error: %d", e)) } return pixels, nil } func (c *Context) bindTextureImpl(t textureNative) { gl := c.gl gl.Call("bindTexture", texture2d, js.Value(t)) } func (c *Context) deleteTexture(t textureNative) { gl := c.gl if !gl.Call("isTexture", js.Value(t)).Bool() { return } if c.lastTexture == t { c.lastTexture = textureNative(js.Null()) } gl.Call("deleteTexture", js.Value(t)) } func (c *Context) isTexture(t textureNative) bool { gl := c.gl return gl.Call("isTexture", js.Value(t)).Bool() } func (c *Context) texSubImage2D(t textureNative, pixels []byte, x, y, width, height int) { c.bindTexture(t) gl := c.gl // void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, // GLsizei width, GLsizei height, // GLenum format, GLenum type, ArrayBufferView? pixels); p := js.TypedArrayOf(pixels) gl.Call("texSubImage2D", texture2d, 0, x, y, width, height, rgba, unsignedByte, p) p.Release() } func (c *Context) newFramebuffer(t textureNative) (framebufferNative, error) { gl := c.gl f := gl.Call("createFramebuffer") c.bindFramebuffer(framebufferNative(f)) gl.Call("framebufferTexture2D", framebuffer, colorAttachment0, texture2d, js.Value(t), 0) if s := gl.Call("checkFramebufferStatus", framebuffer); s.Int() != framebufferComplete.Int() { return framebufferNative(js.Null()), errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int())) } return framebufferNative(f), nil } func (c *Context) setViewportImpl(width, height int) { gl := c.gl gl.Call("viewport", 0, 0, width, height) } func (c *Context) deleteFramebuffer(f framebufferNative) { gl := c.gl if !gl.Call("isFramebuffer", js.Value(f)).Bool() { return } // If a framebuffer to be deleted is bound, a newly bound framebuffer // will be a default framebuffer. // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml if c.lastFramebuffer == f { c.lastFramebuffer = framebufferNative(js.Null()) c.lastViewportWidth = 0 c.lastViewportHeight = 0 } gl.Call("deleteFramebuffer", js.Value(f)) } func (c *Context) newShader(shaderType shaderType, source string) (shader, error) { gl := c.gl s := gl.Call("createShader", int(shaderType)) if s == js.Null() { return shader(js.Null()), fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType) } gl.Call("shaderSource", js.Value(s), source) gl.Call("compileShader", js.Value(s)) if !gl.Call("getShaderParameter", js.Value(s), compileStatus).Bool() { log := gl.Call("getShaderInfoLog", js.Value(s)) return shader(js.Null()), fmt.Errorf("opengl: shader compile failed: %s", log) } return shader(s), nil } func (c *Context) deleteShader(s shader) { gl := c.gl gl.Call("deleteShader", js.Value(s)) } func (c *Context) newProgram(shaders []shader) (program, error) { gl := c.gl v := gl.Call("createProgram") if v == js.Null() { return program{}, errors.New("opengl: glCreateProgram failed") } for _, shader := range shaders { gl.Call("attachShader", v, js.Value(shader)) } gl.Call("linkProgram", v) if !gl.Call("getProgramParameter", v, linkStatus).Bool() { return program{}, errors.New("opengl: program error") } id := c.lastProgramID c.lastProgramID++ return program{ value: v, id: id, }, nil } func (c *Context) useProgram(p program) { gl := c.gl gl.Call("useProgram", p.value) } func (c *Context) deleteProgram(p program) { gl := c.gl if !gl.Call("isProgram", p.value).Bool() { return } gl.Call("deleteProgram", p.value) } func (c *Context) getUniformLocationImpl(p program, location string) uniformLocation { gl := c.gl return uniformLocation(gl.Call("getUniformLocation", p.value, location)) } func (c *Context) uniformInt(p program, location string, v int) { gl := c.gl l := c.locationCache.GetUniformLocation(c, p, location) gl.Call("uniform1i", js.Value(l), v) } func (c *Context) uniformFloat(p program, location string, v float32) { gl := c.gl l := c.locationCache.GetUniformLocation(c, p, location) gl.Call("uniform1f", js.Value(l), v) } var ( float32Array = js.Global().Get("Float32Array") ) func (c *Context) uniformFloats(p program, location string, v []float32) { gl := c.gl l := c.locationCache.GetUniformLocation(c, p, location) switch len(v) { case 2: gl.Call("uniform2f", js.Value(l), v[0], v[1]) case 4: gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3]) case 16: arr := js.TypedArrayOf(v) gl.Call("uniformMatrix4fv", js.Value(l), false, arr) arr.Release() default: panic("not reached") } } func (c *Context) getAttribLocationImpl(p program, location string) attribLocation { gl := c.gl return attribLocation(gl.Call("getAttribLocation", p.value, location).Int()) } func (c *Context) vertexAttribPointer(p program, location string, size int, dataType DataType, stride int, offset int) { gl := c.gl l := c.locationCache.GetAttribLocation(c, p, location) gl.Call("vertexAttribPointer", int(l), size, int(dataType), false, stride, offset) } func (c *Context) enableVertexAttribArray(p program, location string) { gl := c.gl l := c.locationCache.GetAttribLocation(c, p, location) gl.Call("enableVertexAttribArray", int(l)) } func (c *Context) disableVertexAttribArray(p program, location string) { gl := c.gl l := c.locationCache.GetAttribLocation(c, p, location) gl.Call("disableVertexAttribArray", int(l)) } func (c *Context) newArrayBuffer(size int) buffer { gl := c.gl b := gl.Call("createBuffer") gl.Call("bindBuffer", int(arrayBuffer), js.Value(b)) gl.Call("bufferData", int(arrayBuffer), size, int(dynamicDraw)) return buffer(b) } func (c *Context) newElementArrayBuffer(size int) buffer { gl := c.gl b := gl.Call("createBuffer") gl.Call("bindBuffer", int(elementArrayBuffer), js.Value(b)) gl.Call("bufferData", int(elementArrayBuffer), size, int(dynamicDraw)) return buffer(b) } func (c *Context) bindBuffer(bufferType bufferType, b buffer) { gl := c.gl gl.Call("bindBuffer", int(bufferType), js.Value(b)) } func (c *Context) arrayBufferSubData(data []float32) { gl := c.gl arr := js.TypedArrayOf(data) gl.Call("bufferSubData", int(arrayBuffer), 0, arr) arr.Release() } func (c *Context) elementArrayBufferSubData(data []uint16) { gl := c.gl arr := js.TypedArrayOf(data) gl.Call("bufferSubData", int(elementArrayBuffer), 0, arr) arr.Release() } func (c *Context) deleteBuffer(b buffer) { gl := c.gl gl.Call("deleteBuffer", js.Value(b)) } func (c *Context) DrawElements(len int, offsetInBytes int) { gl := c.gl gl.Call("drawElements", triangles, len, unsignedShort, offsetInBytes) } func (c *Context) maxTextureSizeImpl() int { gl := c.gl return gl.Call("getParameter", maxTextureSize).Int() } func (c *Context) Flush() { gl := c.gl gl.Call("flush") } func (c *Context) IsContextLost() bool { gl := c.gl return gl.Call("isContextLost").Bool() } func (c *Context) RestoreContext() { if c.loseContext != js.Null() { c.loseContext.Call("restoreContext") } }