// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ios // +build ios package audio // #cgo CFLAGS: -x objective-c // #cgo LDFLAGS: -framework Foundation -framework UIKit // // #import // // static UIApplicationState applicationState() { // // Actually this method should be called on the main thread, // // but there is no way to do that in the current Ebitengine implementation. // // dispatch_(a)sync causes a deadlock. // // As this is for an invetigation of iOS errors, that's OK to leave this issue so far. // return [[UIApplication sharedApplication] applicationState]; // } import "C" import ( "fmt" ) // addErrorInfoForContextCreation adds an additional infomation to the error when creating an audio context. // See also hajimehoshi/oto#93. func addErrorInfoForContextCreation(err error) error { if err == nil { return nil } var state string switch s := C.applicationState(); s { case C.UIApplicationStateActive: state = "active" case C.UIApplicationStateInactive: state = "inactive" case C.UIApplicationStateBackground: state = "background" default: state = fmt.Sprintf("UIApplicationState(%d)", s) } return fmt.Errorf("%w, application state: %s", err, state) }