// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ebitencbackend // +build ebitencbackend package ui import ( "runtime" "github.com/hajimehoshi/ebiten/v2/internal/cbackend" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" ) const deviceScaleFactor = 1 func init() { runtime.LockOSThread() } type userInterfaceImpl struct { graphicsDriver graphicsdriver.Graphics context *contextImpl input Input } func (u *userInterfaceImpl) Run(game Game) error { u.context = newContextImpl(game) u.graphicsDriver = graphicsDriver() cbackend.InitializeGame() for { cbackend.BeginFrame() u.input.update(u.context) w, h := cbackend.ScreenSize() if err := u.context.updateFrame(u.graphicsDriver, float64(w), float64(h), deviceScaleFactor); err != nil { return err } cbackend.EndFrame() } } func (*userInterfaceImpl) DeviceScaleFactor() float64 { return deviceScaleFactor } func (*userInterfaceImpl) IsFocused() bool { return true } func (*userInterfaceImpl) ScreenSizeInFullscreen() (int, int) { return 0, 0 } func (*userInterfaceImpl) resetForTick() { } func (*userInterfaceImpl) CursorMode() CursorMode { return CursorModeHidden } func (*userInterfaceImpl) SetCursorMode(mode CursorMode) { } func (*userInterfaceImpl) CursorShape() CursorShape { return CursorShapeDefault } func (*userInterfaceImpl) SetCursorShape(shape CursorShape) { } func (*userInterfaceImpl) IsFullscreen() bool { return false } func (*userInterfaceImpl) SetFullscreen(fullscreen bool) { } func (*userInterfaceImpl) IsRunnableOnUnfocused() bool { return false } func (*userInterfaceImpl) SetRunnableOnUnfocused(runnableOnUnfocused bool) { } func (*userInterfaceImpl) SetFPSMode(mode FPSModeType) { } func (*userInterfaceImpl) ScheduleFrame() { } func (*userInterfaceImpl) IsScreenTransparent() bool { return false } func (*userInterfaceImpl) SetScreenTransparent(transparent bool) { } func (*userInterfaceImpl) SetInitFocused(focused bool) { } func (*userInterfaceImpl) Input() *Input { return &theUI.input } func (*userInterfaceImpl) Window() *Window { return &Window{} }