// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package atlas import ( "fmt" "image" "math" "math/bits" "runtime" "sync" "github.com/hajimehoshi/ebiten/v2/internal/debug" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/packing" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) var ( minSourceSize = 0 minDestinationSize = 0 maxSize = 0 ) func max(a, b int) int { if a > b { return a } return b } func min(a, b int) int { if a < b { return a } return b } // quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image. func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 { return []float32{ dx0, dy0, sx0, sy0, cr, cg, cb, ca, dx1, dy0, sx1, sy0, cr, cg, cb, ca, dx0, dy1, sx0, sy1, cr, cg, cb, ca, dx1, dy1, sx1, sy1, cr, cg, cb, ca, } } // baseCountToPutOnSourceBackend represents the base time duration when the image can be put onto an atlas. // Actual time duration is increased in an exponential way for each usage as a rendering target. const baseCountToPutOnSourceBackend = 10 func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) { // The counter usedAsDestinationCount is updated at most once per frame (#2676). imagesUsedAsDestination.forEach(func(i *Image) { // This counter is not updated when the backend is created in this frame. if !i.backendCreatedInThisFrame && i.usedAsDestinationCount < math.MaxInt { i.usedAsDestinationCount++ } i.backendCreatedInThisFrame = false }) imagesUsedAsDestination.clear() imagesToPutOnSourceBackend.forEach(func(i *Image) { if i.usedAsSourceCount < math.MaxInt { i.usedAsSourceCount++ } if int64(i.usedAsSourceCount) >= int64(baseCountToPutOnSourceBackend*(1<= width && b.height >= height { return } // Assume that the screen image is never extended. newImg := newClearedImage(width, height, false) // Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels // information. srcs := [graphics.ShaderImageCount]*graphicscommand.Image{b.image} sw, sh := b.image.InternalSize() vs := quadVertices(0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, sw, sh) newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader.ensureShader(), nil, graphicsdriver.FillAll) b.image.Dispose() b.image = newImg b.width = width b.height = height } // newClearedImage creates an emtpy image with the given size. // // Note that Dispose is not called automatically. func newClearedImage(width, height int, screen bool) *graphicscommand.Image { i := graphicscommand.NewImage(width, height, screen) // This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some // devices. iw, ih := i.InternalSize() clearImage(i, image.Rect(0, 0, iw, ih)) return i } func clearImage(i *graphicscommand.Image, region image.Rectangle) { vs := quadVertices(float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0) is := graphics.QuadIndices() i.DrawTriangles([graphics.ShaderImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderImageCount]image.Rectangle{}, clearShader.ensureShader(), nil, graphicsdriver.FillAll) } func (b *backend) clearPixels(region image.Rectangle) { if region.Dx() <= 0 || region.Dy() <= 0 { panic("atlas: width/height must be positive") } clearImage(b.image, region.Intersect(image.Rect(0, 0, b.width, b.height))) } func (b *backend) writePixels(pixels *graphics.ManagedBytes, region image.Rectangle) { if region.Dx() <= 0 || region.Dy() <= 0 { panic("atlas: width/height must be positive") } if !region.In(image.Rect(0, 0, b.width, b.height)) { panic(fmt.Sprintf("atlas: out of range %v", region)) } b.image.WritePixels(pixels, region) } var ( // backendsM is a mutex for critical sections of the backend and packing.Node objects. backendsM sync.Mutex // inFrame indicates whether the current state is in between BeginFrame and EndFrame or not. // If inFrame is false, function calls on an image should be deferred until the next BeginFrame. inFrame bool initOnce sync.Once // theBackends is a set of atlases. theBackends []*backend imagesToPutOnSourceBackend smallImageSet imagesUsedAsDestination smallImageSet graphicsDriverInitialized bool ) type ImageType int const ( ImageTypeRegular ImageType = iota ImageTypeScreen ImageTypeVolatile ImageTypeUnmanaged ) // Image is a rectangle pixel set that might be on an atlas. type Image struct { width int height int imageType ImageType backend *backend backendCreatedInThisFrame bool node *packing.Node // usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with // DrawTriangles. // In the current implementation, if an image is being modified by DrawTriangles, the image is separated from // a graphicscommand.Image on an atlas by ensureIsolatedFromSource. // // usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is // modified. // // WritePixels doesn't affect this value since WritePixels can be done on images on an atlas. usedAsSourceCount int // usedAsDestinationCount represents how many times an image is used as a rendering destination at DrawTriangles. // usedAsDestinationCount affects the calculation when to put the image onto a texture atlas again. // // usedAsDestinationCount is never reset. usedAsDestinationCount int } // moveTo moves its content to the given image dst. // After moveTo is called, the image i is no longer available. // // moveTo is similar to C++'s move semantics. func (i *Image) moveTo(dst *Image) { dst.deallocate() *dst = *i // i is no longer available but the finalizer must not be called // since i and dst share the same backend and the same node. runtime.SetFinalizer(i, nil) } func (i *Image) isOnAtlas() bool { return i.node != nil } func (i *Image) isOnSourceBackend() bool { if i.backend == nil { return false } return i.backend.source } func (i *Image) resetUsedAsSourceCount() { i.usedAsSourceCount = 0 imagesToPutOnSourceBackend.remove(i) } func (i *Image) paddingSize() int { if i.imageType == ImageTypeRegular { return 1 } return 0 } func (i *Image) ensureIsolatedFromSource(backends []*backend) { i.resetUsedAsSourceCount() // imagesUsedAsDestination affects the counter usedAsDestination. // The larger this counter is, the harder it is for the image to be transferred to the source backend. imagesUsedAsDestination.add(i) if i.backend == nil { // `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`. var bs []*backend for _, b := range theBackends { if b.sourceInThisFrame { bs = append(bs, b) } } i.allocate(bs, false) i.backendCreatedInThisFrame = true return } if !i.isOnAtlas() { return } // Check if i has the same backend as the given backends. var needsIsolation bool for _, b := range backends { if i.backend == b { needsIsolation = true break } } if !needsIsolation { return } newI := NewImage(i.width, i.height, i.imageType) // Call allocate explicitly in order to have an isolated backend from the specified backends. // `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`. bs := []*backend{i.backend} for _, b := range theBackends { if b.sourceInThisFrame { bs = append(bs, b) } } newI.allocate(bs, false) w, h := float32(i.width), float32(i.height) vs := make([]float32, 4*graphics.VertexFloatCount) graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, i.width, i.height) newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll) newI.moveTo(i) } func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) { if i.backend == nil { i.allocate(nil, true) return } if i.isOnSourceBackend() { return } if !i.canBePutOnAtlas() { panic("atlas: putOnSourceBackend cannot be called on a image that cannot be on an atlas") } if i.imageType != ImageTypeRegular { panic(fmt.Sprintf("atlas: the image type must be ImageTypeRegular but %d", i.imageType)) } newI := NewImage(i.width, i.height, ImageTypeRegular) newI.allocate(nil, true) w, h := float32(i.width), float32(i.height) vs := make([]float32, 4*graphics.VertexFloatCount) graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1) is := graphics.QuadIndices() dr := image.Rect(0, 0, i.width, i.height) newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillAll) newI.moveTo(i) i.usedAsSourceCount = 0 if !i.isOnSourceBackend() { panic("atlas: i must be on a source backend but not") } } func (i *Image) regionWithPadding() image.Rectangle { if i.backend == nil { panic("atlas: backend must not be nil: not allocated yet?") } if !i.isOnAtlas() { return image.Rect(0, 0, i.width+i.paddingSize(), i.height+i.paddingSize()) } return i.node.Region() } // DrawTriangles draws triangles with the given image. // // The vertex floats are: // // 0: Destination X in pixels // 1: Destination Y in pixels // 2: Source X in pixels (the upper-left is (0, 0)) // 3: Source Y in pixels // 4: Color R [0.0-1.0] // 5: Color G // 6: Color B // 7: Color Y func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) { backendsM.Lock() defer backendsM.Unlock() if !inFrame { vs := make([]float32, len(vertices)) copy(vs, vertices) is := make([]uint32, len(indices)) copy(is, indices) us := make([]uint32, len(uniforms)) copy(us, uniforms) appendDeferred(func() { i.drawTriangles(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, fillRule) }) return } i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule) } func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule) { if len(vertices) == 0 { return } backends := make([]*backend, 0, len(srcs)) for _, src := range srcs { if src == nil { continue } if src.backend == nil { // It is possible to spcify i.backend as a forbidden backend, but this might prevent a good allocation for a source image. // If the backend becomes the same as i's, i's backend will be changed at ensureIsolatedFromSource. src.allocate(nil, true) } backends = append(backends, src.backend) src.backend.sourceInThisFrame = true } i.ensureIsolatedFromSource(backends) for _, src := range srcs { // Compare i and source images after ensuring i is not on an atlas, or // i and a source image might share the same atlas even though i != src. if src != nil && i.backend.image == src.backend.image { panic("atlas: Image.DrawTriangles: source must be different from the receiver") } } r := i.regionWithPadding() // TODO: Check if dstRegion does not to violate the region. dstRegion = dstRegion.Add(r.Min) dx, dy := float32(r.Min.X), float32(r.Min.Y) var oxf, oyf float32 if srcs[0] != nil { r := srcs[0].regionWithPadding() oxf, oyf = float32(r.Min.X), float32(r.Min.Y) n := len(vertices) for i := 0; i < n; i += graphics.VertexFloatCount { vertices[i] += dx vertices[i+1] += dy vertices[i+2] += oxf vertices[i+3] += oyf } if shader.ir.Unit == shaderir.Texels { sw, sh := srcs[0].backend.image.InternalSize() swf, shf := float32(sw), float32(sh) for i := 0; i < n; i += graphics.VertexFloatCount { vertices[i+2] /= swf vertices[i+3] /= shf } } } else { n := len(vertices) for i := 0; i < n; i += graphics.VertexFloatCount { vertices[i] += dx vertices[i+1] += dy } } for i, src := range srcs { if src == nil { continue } // A source region can be deliberately empty when this is not needed in order to avoid unexpected // performance issue (#1293). if srcRegions[i].Empty() { continue } r := src.regionWithPadding() srcRegions[i] = srcRegions[i].Add(r.Min) } var imgs [graphics.ShaderImageCount]*graphicscommand.Image for i, src := range srcs { if src == nil { continue } imgs[i] = src.backend.image } i.backend.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.ensureShader(), uniforms, fillRule) for _, src := range srcs { if src == nil { continue } if !src.isOnSourceBackend() && src.canBePutOnAtlas() { // src might already registered, but assigning it again is not harmful. imagesToPutOnSourceBackend.add(src) } } } // WritePixels replaces the pixels on the image. func (i *Image) WritePixels(pix []byte, region image.Rectangle) { backendsM.Lock() defer backendsM.Unlock() if !inFrame { copied := make([]byte, len(pix)) copy(copied, pix) appendDeferred(func() { i.writePixels(copied, region) }) return } i.writePixels(pix, region) } func (i *Image) writePixels(pix []byte, region image.Rectangle) { if l := 4 * region.Dx() * region.Dy(); len(pix) != l { panic(fmt.Sprintf("atlas: len(p) must be %d but %d", l, len(pix))) } i.resetUsedAsSourceCount() if i.backend == nil { if pix == nil { return } // Allocate as a source as this image will likely be used as a source. i.allocate(nil, true) } r := i.regionWithPadding() if !region.Eq(image.Rect(0, 0, i.width, i.height)) || i.paddingSize() == 0 { region = region.Add(r.Min) if pix == nil { i.backend.clearPixels(region) return } // Copy pixels in the case when pix is modified before the graphics command is executed. pix2 := graphics.NewManagedBytes(len(pix), func(bs []byte) { copy(bs, pix) }) i.backend.writePixels(pix2, region) return } // TODO: These loops assume that paddingSize is 1. // TODO: Is clearing edges explicitly really needed? const paddingSize = 1 if paddingSize != i.paddingSize() { panic(fmt.Sprintf("atlas: writePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize())) } pixb := graphics.NewManagedBytes(4*r.Dx()*r.Dy(), func(bs []byte) { // Clear the edges. bs might not be zero-cleared. rowPixels := 4 * r.Dx() for i := 0; i < rowPixels; i++ { bs[rowPixels*(r.Dy()-1)+i] = 0 } for j := 1; j < r.Dy(); j++ { bs[rowPixels*j-4] = 0 bs[rowPixels*j-3] = 0 bs[rowPixels*j-2] = 0 bs[rowPixels*j-1] = 0 } // Copy the content. for j := 0; j < region.Dy(); j++ { copy(bs[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()]) } }) i.backend.writePixels(pixb, r) } // ReadPixels reads pixels on the given region to the given slice pixels. // // ReadPixels blocks until BeginFrame is called if necessary in order to ensure this is called in a frame (between BeginFrame and EndFrame). // Be careful not to cause a deadlock by blocking a BeginFrame call by this ReadPixels call. func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { var err error theFuncsInFrame.runFuncInFrame(func() { err = i.readPixels(graphicsDriver, pixels, region) }) return err } func (i *Image) readPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { backendsM.Lock() defer backendsM.Unlock() if !inFrame { panic("atlas: inFrame must be true in readPixels") } // In the tests, BeginFrame might not be called often and then images might not be disposed (#2292). // To prevent memory leaks, flush the deferred functions here. flushDeferred() if i.backend == nil || i.backend.image == nil { for i := range pixels { pixels[i] = 0 } return nil } if err := i.backend.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{ { Pixels: pixels, Region: region.Add(i.regionWithPadding().Min), }, }); err != nil { return err } return nil } // Deallocate deallocates the internal state. // Even after this call, the image is still available as a new cleared image. func (i *Image) Deallocate() { backendsM.Lock() defer backendsM.Unlock() if !inFrame { appendDeferred(func() { i.deallocate() runtime.SetFinalizer(i, nil) }) return } i.deallocate() runtime.SetFinalizer(i, nil) } func (i *Image) deallocate() { defer func() { i.backend = nil i.node = nil }() i.resetUsedAsSourceCount() i.usedAsDestinationCount = 0 imagesUsedAsDestination.remove(i) if i.backend == nil { // Not allocated yet. return } if !i.isOnAtlas() { i.backend.image.Dispose() i.backend.image = nil return } i.backend.page.Free(i.node) if !i.backend.page.IsEmpty() { // As this part can be reused, this should be cleared explicitly. r := i.regionWithPadding() i.backend.clearPixels(r) return } i.backend.image.Dispose() i.backend.image = nil for idx, sh := range theBackends { if sh == i.backend { copy(theBackends[idx:], theBackends[idx+1:]) theBackends[len(theBackends)-1] = nil theBackends = theBackends[:len(theBackends)-1] return } } panic("atlas: backend not found at an image being deallocated") } func NewImage(width, height int, imageType ImageType) *Image { // Actual allocation is done lazily, and the lock is not needed. return &Image{ width: width, height: height, imageType: imageType, } } func (i *Image) canBePutOnAtlas() bool { if minSourceSize == 0 || minDestinationSize == 0 || maxSize == 0 { panic("atlas: min*Size or maxSize must be initialized") } if i.imageType != ImageTypeRegular { return false } return i.width+i.paddingSize() <= maxSize && i.height+i.paddingSize() <= maxSize } func (i *Image) finalize() { // A function from finalizer must not be blocked, but disposing operation can be blocked. // Defer this operation until it becomes safe. (#913) appendDeferred(func() { i.deallocate() runtime.SetFinalizer(i, nil) }) } func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) { if !graphicsDriverInitialized { panic("atlas: graphics driver must be ready at allocate but not") } if i.backend != nil { panic("atlas: the image is already allocated") } runtime.SetFinalizer(i, (*Image).finalize) if i.imageType == ImageTypeScreen { if asSource { panic("atlas: a screen image cannot be created as a source") } // A screen image doesn't have a padding. i.backend = &backend{ image: newClearedImage(i.width, i.height, true), width: i.width, height: i.height, } theBackends = append(theBackends, i.backend) return } wp := i.width + i.paddingSize() hp := i.height + i.paddingSize() if !i.canBePutOnAtlas() { if wp > maxSize || hp > maxSize { panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height)) } i.backend = &backend{ image: newClearedImage(wp, hp, false), width: wp, height: hp, source: asSource && i.imageType == ImageTypeRegular, } theBackends = append(theBackends, i.backend) return } // Check if an existing backend is available. loop: for _, b := range theBackends { if b.source != asSource { continue } for _, bb := range forbiddenBackends { if b == bb { continue loop } } if n, ok := b.tryAlloc(wp, hp); ok { i.backend = b i.node = n return } } var width, height int if asSource { width, height = minSourceSize, minSourceSize } else { width, height = minDestinationSize, minDestinationSize } for wp > width { if width == maxSize { panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height)) } width *= 2 } for hp > height { if height == maxSize { panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height)) } height *= 2 } b := &backend{ image: newClearedImage(width, height, false), width: width, height: height, page: packing.NewPage(width, height, maxSize), source: asSource, } theBackends = append(theBackends, b) n := b.page.Alloc(wp, hp) if n == nil { panic("atlas: Alloc result must not be nil at allocate") } i.backend = b i.node = n } func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool) (string, error) { backendsM.Lock() defer backendsM.Unlock() if !inFrame { panic("atlas: DumpScreenshots must be called in between BeginFrame and EndFrame") } return i.backend.image.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height)) } func EndFrame() error { // endFrame must be called outside of backendsM. theFuncsInFrame.endFrame() backendsM.Lock() defer backendsM.Unlock() defer func() { inFrame = false }() if !inFrame { panic("atlas: inFrame must be true in EndFrame") } for _, b := range theBackends { b.sourceInThisFrame = false } return nil } func SwapBuffers(graphicsDriver graphicsdriver.Graphics) error { func() { backendsM.Lock() defer backendsM.Unlock() if inFrame { panic("atlas: inFrame must be false in SwapBuffer") } }() if debug.IsDebug { debug.Logf("Internal image sizes:\n") imgs := make([]*graphicscommand.Image, 0, len(theBackends)) for _, backend := range theBackends { if backend.image == nil { continue } imgs = append(imgs, backend.image) } graphicscommand.LogImagesInfo(imgs) } if err := graphicscommand.FlushCommands(graphicsDriver, true); err != nil { return err } return nil } func floorPowerOf2(x int) int { if x <= 0 { return 0 } return 1 << (bits.Len(uint(x)) - 1) } func BeginFrame(graphicsDriver graphicsdriver.Graphics) error { // beginFrame must be called outside of backendsM. defer theFuncsInFrame.beginFrame() backendsM.Lock() defer backendsM.Unlock() if inFrame { panic("atlas: inFrame must be false in BeginFrame") } inFrame = true var err error initOnce.Do(func() { err = graphicscommand.InitializeGraphicsDriverState(graphicsDriver) if err != nil { return } if len(theBackends) != 0 { panic("atlas: all the images must be not on an atlas before the game starts") } // min*Size and maxSize can already be set for testings. if minSourceSize == 0 { minSourceSize = 1024 } if minDestinationSize == 0 { minDestinationSize = 16 } if maxSize == 0 { maxSize = floorPowerOf2(graphicscommand.MaxImageSize(graphicsDriver)) } graphicsDriverInitialized = true }) if err != nil { return err } flushDeferred() putImagesOnSourceBackend(graphicsDriver) return nil } func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) { backendsM.Lock() defer backendsM.Unlock() if !inFrame { panic("atlas: DumpImages must be called in between BeginFrame and EndFrame") } images := make([]*graphicscommand.Image, 0, len(theBackends)) for _, backend := range theBackends { if backend.image == nil { continue } images = append(images, backend.image) } return graphicscommand.DumpImages(images, graphicsDriver, dir) }