// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package monogame import ( "github.com/hajimehoshi/ebiten/internal/driver" ) type RenderTarget2D interface { SetAsDestination() SetAsSource() ReplacePixels(args []*driver.ReplacePixelsArgs) Dispose() } type Image struct { v RenderTarget2D g *Graphics width int height int } func (i *Image) Dispose() { i.v.Dispose() } func (*Image) IsInvalidated() bool { return false } func (*Image) Pixels() ([]byte, error) { panic("monogame: Pixels is not implemented yet") return nil, nil } func (i *Image) SetAsDestination() { i.v.SetAsDestination() } func (i *Image) SetAsSource() { i.v.SetAsSource() } func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) { i.v.ReplacePixels(args) }