// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build darwin // +build darwin // Package ca provides access to Apple's Core Animation API (https://developer.apple.com/documentation/quartzcore). // // This package is in very early stages of development. // It's a minimal implementation with scope limited to // supporting the movingtriangle example. package ca import ( "errors" "unsafe" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl" ) // Suppress the warnings about availability guard with -Wno-unguarded-availability-new. // It is because old Xcode (8 or older?) does not accept @available syntax. // #cgo CFLAGS: -Wno-unguarded-availability-new // #cgo !ios CFLAGS: -mmacosx-version-min=10.12 // #cgo LDFLAGS: -framework QuartzCore -framework Foundation -framework CoreGraphics // // #include "ca.h" import "C" // Layer is an object that manages image-based content and // allows you to perform animations on that content. // // Reference: https://developer.apple.com/documentation/quartzcore/calayer. type Layer interface { // Layer returns the underlying CALayer * pointer. Layer() unsafe.Pointer } // MetalLayer is a Core Animation Metal layer, a layer that manages a pool of Metal drawables. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer. type MetalLayer struct { metalLayer unsafe.Pointer } // MakeMetalLayer creates a new Core Animation Metal layer. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer. func MakeMetalLayer() MetalLayer { return MetalLayer{C.MakeMetalLayer()} } // Layer implements the Layer interface. func (ml MetalLayer) Layer() unsafe.Pointer { return ml.metalLayer } // PixelFormat returns the pixel format of textures for rendering layer content. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat. func (ml MetalLayer) PixelFormat() mtl.PixelFormat { return mtl.PixelFormat(C.MetalLayer_PixelFormat(ml.metalLayer)) } // SetDevice sets the Metal device responsible for the layer's drawable resources. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478163-device. func (ml MetalLayer) SetDevice(device mtl.Device) { C.MetalLayer_SetDevice(ml.metalLayer, device.Device()) } // SetOpaque a Boolean value indicating whether the layer contains completely opaque content. func (ml MetalLayer) SetOpaque(opaque bool) { if opaque { C.MetalLayer_SetOpaque(ml.metalLayer, 1) } else { C.MetalLayer_SetOpaque(ml.metalLayer, 0) } } // SetPixelFormat controls the pixel format of textures for rendering layer content. // // The pixel format for a Metal layer must be PixelFormatBGRA8UNorm, PixelFormatBGRA8UNormSRGB, // PixelFormatRGBA16Float, PixelFormatBGRA10XR, or PixelFormatBGRA10XRSRGB. // SetPixelFormat panics for other values. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478155-pixelformat. func (ml MetalLayer) SetPixelFormat(pf mtl.PixelFormat) { e := C.MetalLayer_SetPixelFormat(ml.metalLayer, C.uint16_t(pf)) if e != nil { panic(errors.New(C.GoString(e))) } } // SetMaximumDrawableCount controls the number of Metal drawables in the resource pool // managed by Core Animation. // // It can set to 2 or 3 only. SetMaximumDrawableCount panics for other values. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2938720-maximumdrawablecount. func (ml MetalLayer) SetMaximumDrawableCount(count int) { e := C.MetalLayer_SetMaximumDrawableCount(ml.metalLayer, C.uint_t(count)) if e != nil { panic(errors.New(C.GoString(e))) } } // SetDisplaySyncEnabled controls whether the Metal layer and its drawables // are synchronized with the display's refresh rate. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/2887087-displaysyncenabled. func (ml MetalLayer) SetDisplaySyncEnabled(enabled bool) { switch enabled { case true: C.MetalLayer_SetDisplaySyncEnabled(ml.metalLayer, 1) case false: C.MetalLayer_SetDisplaySyncEnabled(ml.metalLayer, 0) } } // SetDrawableSize sets the size, in pixels, of textures for rendering layer content. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478174-drawablesize. func (ml MetalLayer) SetDrawableSize(width, height int) { C.MetalLayer_SetDrawableSize(ml.metalLayer, C.double(width), C.double(height)) } // NextDrawable returns a Metal drawable. // // Reference: https://developer.apple.com/documentation/quartzcore/cametallayer/1478172-nextdrawable. func (ml MetalLayer) NextDrawable() (MetalDrawable, error) { md := C.MetalLayer_NextDrawable(ml.metalLayer) if md == nil { return MetalDrawable{}, errors.New("nextDrawable returned nil") } return MetalDrawable{md}, nil } // SetFramebufferOnly sets a Boolean value that determines whether the layer’s textures are used only for rendering. // // https://developer.apple.com/documentation/quartzcore/cametallayer/1478168-framebufferonly func (ml MetalLayer) SetFramebufferOnly(framebufferOnly bool) { switch framebufferOnly { case true: C.MetalLayer_SetFramebufferOnly(ml.metalLayer, 1) case false: C.MetalLayer_SetFramebufferOnly(ml.metalLayer, 0) } } // MetalDrawable is a displayable resource that can be rendered or written to by Metal. // // Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable. type MetalDrawable struct { metalDrawable unsafe.Pointer } // Drawable implements the mtl.Drawable interface. func (md MetalDrawable) Drawable() unsafe.Pointer { return md.metalDrawable } // Texture returns a Metal texture object representing the drawable object's content. // // Reference: https://developer.apple.com/documentation/quartzcore/cametaldrawable/1478159-texture. func (md MetalDrawable) Texture() mtl.Texture { return mtl.NewTexture(C.MetalDrawable_Texture(md.metalDrawable)) }