// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package text offers functions to draw texts on an Ebitengine's image. // // For the example using a TrueType font, see examples in the examples directory. package text import ( "strings" "golang.org/x/image/math/fixed" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) // Face is an interface representing a font face. // The implementations are only faces defined in this package, like GoTextFace and GoXFace. type Face interface { // Metrics returns the metrics for this Face. Metrics() Metrics advance(text string) float64 hasGlyph(r rune) bool appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) direction() Direction // private is an unexported function preventing being implemented by other packages. private() } // Metrics holds the metrics for a Face. // A visual depiction is at https://developer.apple.com/library/mac/documentation/TextFonts/Conceptual/CocoaTextArchitecture/Art/glyph_metrics_2x.png type Metrics struct { // HLineGap is the recommended amount of vertical space between two lines of text in pixels. HLineGap float64 // HAscent is the distance in pixels from the top of a line to its baseline for horizontal lines. HAscent float64 // HDescent is the distance in pixels from the bottom of a line to its baseline for horizontal lines. // The value is typically positive, even though a descender goes below the baseline. HDescent float64 // VLineGap is the recommended amount of horizontal space between two lines of text in pixels. // If the face is GoXFace or the font doesn't support a vertical direction, VLineGap is 0. VLineGap float64 // VAscent is the distance in pixels from the top of a line to its baseline for vertical lines. // If the face is GoXFace or the font doesn't support a vertical direction, VAscent is 0. VAscent float64 // VDescent is the distance in pixels from the top of a line to its baseline for vertical lines. // If the face is GoXFace or the font doesn't support a vertical direction, VDescent is 0. VDescent float64 // XHeight is the distance in pixels from the baseline to the top of the lower case letters. XHeight float64 // CapHeight is the distance in pixels from the baseline to the top of the capital letters. CapHeight float64 } func fixed26_6ToFloat32(x fixed.Int26_6) float32 { return float32(x) / (1 << 6) } func fixed26_6ToFloat64(x fixed.Int26_6) float64 { return float64(x) / (1 << 6) } func float32ToFixed26_6(x float32) fixed.Int26_6 { return fixed.Int26_6(x * (1 << 6)) } func float64ToFixed26_6(x float64) fixed.Int26_6 { return fixed.Int26_6(x * (1 << 6)) } func glyphVariationCount(face Face) int { var s float64 if m := face.Metrics(); face.direction().isHorizontal() { s = m.HAscent + m.HDescent } else { s = m.VAscent + m.VDescent } // The threshold is decided based on the rendering result of the examples (e.g. examples/text, examples/ui). if s < 20 { return 8 } if s < 40 { return 4 } if s < 80 { return 2 } return 1 } func adjustGranularity(x fixed.Int26_6, face Face) fixed.Int26_6 { c := glyphVariationCount(face) factor := (1 << 6) / fixed.Int26_6(c) return x / factor * factor } // Glyph represents one glyph to render. type Glyph struct { // StartIndexInBytes is the start index in bytes for the given string at AppendGlyphs. StartIndexInBytes int // EndIndexInBytes is the end index in bytes for the given string at AppendGlyphs. EndIndexInBytes int // GID is an ID for a glyph of TrueType or OpenType font. GID is valid when the face is GoTextFace. GID uint32 // Image is a rasterized glyph image. // Image is a grayscale image i.e. RGBA values are the same. // // Image should be used as a render source and must not be modified. // // Image can be nil. Image *ebiten.Image // X is the X position to render this glyph. // The position is determined in a sequence of characters given at AppendGlyphs. // The position's origin is the first character's origin position. X float64 // Y is the Y position to render this glyph. // The position is determined in a sequence of characters given at AppendGlyphs. // The position's origin is the first character's origin position. Y float64 // OriginX is the X position of the origin of this glyph. OriginX float64 // OriginY is the Y position of the origin of this glyph. OriginY float64 // OriginOffsetX is the adjustment value to the X position of the origin of this glyph. // OriginOffsetX is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout. OriginOffsetX float64 // OriginOffsetY is the adjustment value to the Y position of the origin of this glyph. // OriginOffsetY is usually 0, but can be non-zero for some special glyphs or glyphs in the vertical text layout. OriginOffsetY float64 } // Advance returns the advanced distance from the origin position when rendering the given text with the given face. // // Advance doesn't treat multiple lines. // // Advance is concurrent-safe. func Advance(text string, face Face) float64 { return face.advance(text) } // Direction represents a direction of text rendering. // Direction indicates both the primary direction, in which a text in one line is rendered, // and the secondary direction, in which multiple lines are rendered. type Direction int const ( // DirectionLeftToRight indicates that the primary direction is from left to right, // and the secondary direction is from top to bottom. DirectionLeftToRight Direction = iota // DirectionRightToLeft indicates that the primary direction is from right to left, // and the secondary direction is from top to bottom. DirectionRightToLeft // DirectionTopToBottomAndLeftToRight indicates that the primary direction is from top to bottom, // and the secondary direction is from left to right. // This is used e.g. for Mongolian. DirectionTopToBottomAndLeftToRight // DirectionTopToBottomAndRightToLeft indicates that the primary direction is from top to bottom, // and the secondary direction is from right to left. // This is used e.g. for Japanese. DirectionTopToBottomAndRightToLeft ) func (d Direction) isHorizontal() bool { switch d { case DirectionLeftToRight, DirectionRightToLeft: return true } return false } // Measure measures the boundary size of the text. // With a horizontal direction face, the width is the longest line's advance, and the height is the total of line heights. // With a vertical direction face, the width and the height are calculated in an opposite manner. // // Measure is concurrent-safe. func Measure(text string, face Face, lineSpacingInPixels float64) (width, height float64) { if text == "" { return 0, 0 } var primary float64 var lineCount int for t := text; ; { lineCount++ line, rest, found := strings.Cut(t, "\n") a := face.advance(line) if primary < a { primary = a } if !found { break } t = rest } m := face.Metrics() if face.direction().isHorizontal() { secondary := float64(lineCount-1)*lineSpacingInPixels + m.HAscent + m.HDescent return primary, secondary } secondary := float64(lineCount-1)*lineSpacingInPixels + m.VAscent + m.VDescent return secondary, primary } // CacheGlyphs pre-caches the glyphs for the given text and the given font face into the cache. // // CacheGlyphs doesn't treat multiple lines. // // Glyphs used for rendering are cached in the least-recently-used way. // Then old glyphs might be evicted from the cache. // As the cache capacity has limitations, it is not guaranteed that all the glyphs for runes given at CacheGlyphs are cached. // The cache is shared with Draw and AppendGlyphs. // // One rune can have multiple variations of glyphs due to sub-pixels in X or Y direction. // CacheGlyphs creates all such variations for one rune, while Draw and AppendGlyphs create only necessary glyphs. // // Draw and AppendGlyphs automatically create and cache necessary glyphs, so usually you don't have to call CacheGlyphs explicitly. // If you really care about the performance, CacheGlyphs might be useful. // // CacheGlyphs is concurrent-safe. func CacheGlyphs(text string, face Face) { var x, y float64 c := glyphVariationCount(face) var buf []Glyph // Create all the possible variations (#2528). for i := 0; i < c; i++ { buf = appendGlyphs(buf, text, face, x, y, nil) buf = buf[:0] if face.direction().isHorizontal() { x += 1.0 / float64(c) } else { y += 1.0 / float64(c) } } }