// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shareable import ( "fmt" "image" "image/color" "runtime" "sync" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphicsutil" "github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/packing" "github.com/hajimehoshi/ebiten/internal/restorable" ) type backend struct { restorable *restorable.Image // If page is nil, the backend is not shared. page *packing.Page } func (b *backend) TryAlloc(width, height int) (*packing.Node, bool) { // If the region is allocated without any extention, it's fine. if n := b.page.Alloc(width, height); n != nil { return n, true } // Simulate the extending the page and calculate the appropriate page size. page := b.page.Clone() nExtended := 0 for { if !page.Extend() { // The page can't be extended any more. Return as failure. return nil, false } nExtended++ if n := page.Alloc(width, height); n != nil { break } } for i := 0; i < nExtended; i++ { b.page.Extend() } s := b.page.Size() newImg := restorable.NewImage(s, s, false) oldImg := b.restorable w, h := oldImg.Size() vs := graphicsutil.QuadVertices(w, h, 0, 0, w, h, 1, 0, 0, 1, 0, 0) is := graphicsutil.QuadIndices() newImg.DrawImage(oldImg, vs, is, nil, opengl.CompositeModeCopy, graphics.FilterNearest) oldImg.Dispose() b.restorable = newImg n := b.page.Alloc(width, height) if n == nil { panic("not reached") } return n, true } var ( // backendsM is a mutex for critical sections of the backend and packing.Node objects. backendsM sync.Mutex // theBackends is a set of actually shared images. theBackends = []*backend{} ) type Image struct { width int height int disposed bool backend *backend node *packing.Node countForShare int neverShared bool } func (i *Image) moveTo(dst *Image) { dst.dispose(false) *dst = *i // i is no longer available but Dispose must not be called // since i and dst have the same values like node. runtime.SetFinalizer(i, nil) } func (i *Image) isShared() bool { return i.node != nil } func (i *Image) IsSharedForTesting() bool { backendsM.Lock() defer backendsM.Unlock() return i.isShared() } func (i *Image) ensureNotShared() { if i.backend == nil { i.allocate(false) return } if !i.isShared() { return } x, y, w, h := i.region() newImg := restorable.NewImage(w, h, false) vw, vh := i.backend.restorable.Size() vs := graphicsutil.QuadVertices(vw, vh, x, y, x+w, y+h, 1, 0, 0, 1, 0, 0) is := graphicsutil.QuadIndices() newImg.DrawImage(i.backend.restorable, vs, is, nil, opengl.CompositeModeCopy, graphics.FilterNearest) i.dispose(false) i.backend = &backend{ restorable: newImg, } } func (i *Image) forceShared() { if i.backend == nil { i.allocate(false) return } if i.isShared() { return } if !i.shareable() { panic("not reached") } newI := NewImage(i.width, i.height) pixels := make([]byte, 4*i.width*i.height) for y := 0; y < i.height; y++ { for x := 0; x < i.width; x++ { c := i.at(x, y).(color.RGBA) pixels[4*(x+i.width*y)] = c.R pixels[4*(x+i.width*y)+1] = c.G pixels[4*(x+i.width*y)+2] = c.B pixels[4*(x+i.width*y)+3] = c.A } } newI.replacePixels(pixels) newI.moveTo(i) i.countForShare = 0 } func (i *Image) region() (x, y, width, height int) { if i.backend == nil { panic("not reached") } if !i.isShared() { w, h := i.backend.restorable.Size() return 0, 0, w, h } return i.node.Region() } func (i *Image) Size() (width, height int) { return i.width, i.height } func (i *Image) QuadVertices(sx0, sy0, sx1, sy1 int, a, b, c, d, tx, ty float32) []float32 { if i.backend == nil { i.allocate(true) } dx, dy, _, _ := i.region() w, h := i.backend.restorable.SizePowerOf2() return graphicsutil.QuadVertices(w, h, sx0+dx, sy0+dy, sx1+dx, sy1+dy, a, b, c, d, tx, ty) } const MaxCountForShare = 10 func (i *Image) DrawImage(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) { backendsM.Lock() defer backendsM.Unlock() if img.disposed { panic("shareable: the drawing source image must not be disposed") } if i.disposed { panic("shareable: the drawing target image must not be disposed") } if img.backend == nil { img.allocate(true) } i.ensureNotShared() // Compare i and img after ensuring i is not shared, or // i and img might share the same texture even though i != img. if i.backend.restorable == img.backend.restorable { panic("shareable: Image.DrawImage: img must be different from the receiver") } i.backend.restorable.DrawImage(img.backend.restorable, vertices, indices, colorm, mode, filter) i.countForShare = 0 if !img.isShared() && img.shareable() { img.countForShare++ if img.countForShare >= MaxCountForShare { img.forceShared() img.countForShare = 0 } } } func (i *Image) ReplacePixels(p []byte) { backendsM.Lock() defer backendsM.Unlock() i.replacePixels(p) } func (i *Image) replacePixels(p []byte) { if i.disposed { panic("shareable: the image must not be disposed") } if i.backend == nil { i.allocate(true) } x, y, w, h := i.region() if l := 4 * w * h; len(p) != l { panic(fmt.Sprintf("shareable: len(p) was %d but must be %d", len(p), l)) } i.backend.restorable.ReplacePixels(p, x, y, w, h) } func (i *Image) At(x, y int) color.Color { backendsM.Lock() defer backendsM.Unlock() return i.at(x, y) } func (i *Image) at(x, y int) color.Color { if i.backend == nil { return color.RGBA{} } ox, oy, w, h := i.region() if x < 0 || y < 0 || x >= w || y >= h { return color.RGBA{} } return i.backend.restorable.At(x+ox, y+oy) } func (i *Image) Dispose() { backendsM.Lock() defer backendsM.Unlock() i.dispose(true) } func (i *Image) dispose(markDisposed bool) { defer func() { if markDisposed { i.disposed = true } i.backend = nil i.node = nil if markDisposed { runtime.SetFinalizer(i, nil) } }() if i.disposed { return } if i.backend == nil { // Not allocated yet. return } if !i.isShared() { i.backend.restorable.Dispose() return } i.backend.page.Free(i.node) if !i.backend.page.IsEmpty() { // As this part can be reused, this should be cleared explicitly. x0, y0, x1, y1 := i.region() i.backend.restorable.ReplacePixels(nil, x0, y0, x1, y1) return } i.backend.restorable.Dispose() index := -1 for idx, sh := range theBackends { if sh == i.backend { index = idx break } } if index == -1 { panic("not reached") } theBackends = append(theBackends[:index], theBackends[index+1:]...) } func (i *Image) IsInvalidated() (bool, error) { backendsM.Lock() defer backendsM.Unlock() v, err := i.backend.restorable.IsInvalidated() return v, err } func NewImage(width, height int) *Image { // Actual allocation is done lazily. return &Image{ width: width, height: height, } } func (i *Image) shareable() bool { if i.neverShared { return false } return i.width <= maxSize && i.height <= maxSize } func (i *Image) allocate(shareable bool) { if i.backend != nil { panic("not reached") } if !shareable || !i.shareable() { i.backend = &backend{ restorable: restorable.NewImage(i.width, i.height, false), } runtime.SetFinalizer(i, (*Image).Dispose) return } for _, b := range theBackends { if n, ok := b.TryAlloc(i.width, i.height); ok { i.backend = b i.node = n runtime.SetFinalizer(i, (*Image).Dispose) return } } size := initSize for i.width > size || i.height > size { if size == maxSize { panic("not reached") } size *= 2 } b := &backend{ restorable: restorable.NewImage(size, size, false), page: packing.NewPage(size, maxSize), } theBackends = append(theBackends, b) n := b.page.Alloc(i.width, i.height) if n == nil { panic("not reached") } i.backend = b i.node = n runtime.SetFinalizer(i, (*Image).Dispose) return } func NewVolatileImage(width, height int) *Image { backendsM.Lock() defer backendsM.Unlock() r := restorable.NewImage(width, height, true) i := &Image{ width: width, height: height, backend: &backend{ restorable: r, }, neverShared: true, } runtime.SetFinalizer(i, (*Image).Dispose) return i } func NewScreenFramebufferImage(width, height int) *Image { backendsM.Lock() defer backendsM.Unlock() r := restorable.NewScreenFramebufferImage(width, height) i := &Image{ width: width, height: height, backend: &backend{ restorable: r, }, neverShared: true, } runtime.SetFinalizer(i, (*Image).Dispose) return i } func InitializeGLState() error { backendsM.Lock() defer backendsM.Unlock() return restorable.InitializeGLState() } func ResolveStaleImages() { backendsM.Lock() defer backendsM.Unlock() restorable.ResolveStaleImages() } func IsRestoringEnabled() bool { // As IsRestoringEnabled is an immutable state, no need to lock here. return restorable.IsRestoringEnabled() } func Restore() error { backendsM.Lock() defer backendsM.Unlock() return restorable.Restore() } func Images() []image.Image { backendsM.Lock() defer backendsM.Unlock() return restorable.Images() } func Error() error { backendsM.Lock() defer backendsM.Unlock() return restorable.Error() }