// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package testing import ( "errors" "os" "testing" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/internal/testflock" ) var regularTermination = errors.New("regular termination") type game struct { m *testing.M code int } func (g *game) Update(*ebiten.Image) error { g.code = g.m.Run() return regularTermination } func (*game) Draw(*ebiten.Image) { } func (*game) Layout(int, int) (int, int) { return 320, 240 } func MainWithRunLoop(m *testing.M) { testflock.Lock() defer testflock.Unlock() // Run an Ebiten process so that (*Image).At is available. g := &game{ m: m, } if err := ebiten.RunGame(g); err != nil && err != regularTermination { panic(err) } os.Exit(g.code) }