// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "flag" "log" "os" "runtime/pprof" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/blocks/blocks" ) var cpuProfile = flag.String("cpuprofile", "", "write cpu profile to file") func main() { flag.Parse() if *cpuProfile != "" { f, err := os.Create(*cpuProfile) if err != nil { log.Fatal(err) } if err := pprof.StartCPUProfile(f); err != nil { log.Fatal(err) } defer pprof.StopCPUProfile() } ebiten.SetWindowSize(blocks.ScreenWidth*2, blocks.ScreenHeight*2) ebiten.SetWindowTitle("Blocks (Ebiten Demo)") if err := ebiten.RunGame(&blocks.Game{}); err != nil { log.Fatal(err) } }