// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "fmt" "image/color" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) var pointerImage *ebiten.Image func init() { pointerImage, _ = ebiten.NewImage(4, 4, ebiten.FilterDefault) pointerImage.Fill(color.RGBA{0xff, 0, 0, 0xff}) } const ( screenWidth = 320 screenHeight = 240 ) type Game struct { x float64 y float64 } func (g *Game) Update(screen *ebiten.Image) error { dx, dy := ebiten.Wheel() g.x += dx g.y += dy return nil } func (g *Game) Draw(screen *ebiten.Image) { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(g.x, g.y) op.GeoM.Translate(screenWidth/2, screenHeight/2) screen.DrawImage(pointerImage, op) ebitenutil.DebugPrint(screen, fmt.Sprintf("Move the red point by mouse wheel\n(%0.2f, %0.2f)", g.x, g.y)) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { g := &Game{x: 0.0, y: 0.0} ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Wheel (Ebiten Demo)") if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }