// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package affine import ( "fmt" "image/color" "math" ) // ColorMDim is a dimension of a ColorM. const ColorMDim = 5 var ( colorMIdentityBody = [...]float32{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, } colorMIdentityTranslate = [...]float32{ 0, 0, 0, 0, } ) // ColorM represents a matrix to transform coloring when rendering an image. // // ColorM is applied to the source alpha color // while an Image's pixels' format is alpha premultiplied. // Before applying a matrix, a color is un-multiplied, and after applying the matrix, // the color is multiplied again. type ColorM interface { IsIdentity() bool ScaleOnly() bool At(i, j int) float32 Elements(body *[16]float32, translate *[4]float32) Apply(clr color.Color) color.Color // IsInvertible returns a boolean value indicating // whether the matrix c is invertible or not. IsInvertible() bool // Invert inverts the matrix. // If c is not invertible, Invert panics. Invert() ColorM Equals(other ColorM) bool // Concat multiplies a color matrix with the other color matrix. // This is same as muptiplying the matrix other and the matrix c in this order. Concat(other ColorM) ColorM // Scale scales the matrix by (r, g, b, a). Scale(r, g, b, a float32) ColorM // Translate translates the matrix by (r, g, b, a). Translate(r, g, b, a float32) ColorM scaleElements() (r, g, b, a float32) } func ColorMString(c ColorM) string { var b [16]float32 var t [4]float32 c.Elements(&b, &t) return fmt.Sprintf("[[%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f], [%f, %f, %f, %f, %f]]", b[0], b[4], b[8], b[12], t[0], b[1], b[5], b[9], b[13], t[1], b[2], b[6], b[10], b[14], t[2], b[3], b[7], b[11], b[15], t[3]) } type ColorMIdentity struct{} type colorMImplScale struct { scale [4]float32 } type colorMImplBodyTranslate struct { body [16]float32 translate [4]float32 } func clamp(x float32) float32 { if x > 1 { return 1 } if x < 0 { return 0 } return x } func (c ColorMIdentity) IsIdentity() bool { return true } func (c colorMImplScale) IsIdentity() bool { return c.scale == [4]float32{1, 1, 1, 1} } func (c *colorMImplBodyTranslate) IsIdentity() bool { return c.body == colorMIdentityBody && c.translate == colorMIdentityTranslate } func (c ColorMIdentity) ScaleOnly() bool { return true } func (c colorMImplScale) ScaleOnly() bool { return true } func (c *colorMImplBodyTranslate) ScaleOnly() bool { if c.body[1] != 0 { return false } if c.body[2] != 0 { return false } if c.body[3] != 0 { return false } if c.body[4] != 0 { return false } if c.body[6] != 0 { return false } if c.body[7] != 0 { return false } if c.body[8] != 0 { return false } if c.body[9] != 0 { return false } if c.body[11] != 0 { return false } if c.body[12] != 0 { return false } if c.body[13] != 0 { return false } if c.body[14] != 0 { return false } for _, e := range c.translate { if e != 0 { return false } } return true } func (c ColorMIdentity) scaleElements() (r, g, b, a float32) { return 1, 1, 1, 1 } func (c colorMImplScale) scaleElements() (r, g, b, a float32) { return c.scale[0], c.scale[1], c.scale[2], c.scale[3] } func (c *colorMImplBodyTranslate) scaleElements() (r, g, b, a float32) { return c.body[0], c.body[5], c.body[10], c.body[15] } func colorToFloat32s(clr color.Color) (float32, float32, float32, float32) { r, g, b, a := clr.RGBA() rf, gf, bf, af := float32(0.0), float32(0.0), float32(0.0), float32(0.0) // Unmultiply alpha if a > 0 { rf = float32(r) / float32(a) gf = float32(g) / float32(a) bf = float32(b) / float32(a) af = float32(a) / 0xffff } return rf, gf, bf, af } func (c ColorMIdentity) Apply(clr color.Color) color.Color { rf, gf, bf, af := colorToFloat32s(clr) return color.NRGBA64{ R: uint16(rf * 0xffff), G: uint16(gf * 0xffff), B: uint16(bf * 0xffff), A: uint16(af * 0xffff), } } func (c colorMImplScale) Apply(clr color.Color) color.Color { rf, gf, bf, af := colorToFloat32s(clr) rf *= c.scale[0] gf *= c.scale[1] bf *= c.scale[2] af *= c.scale[3] rf = clamp(rf) gf = clamp(gf) bf = clamp(bf) af = clamp(af) return color.NRGBA64{ R: uint16(rf * 0xffff), G: uint16(gf * 0xffff), B: uint16(bf * 0xffff), A: uint16(af * 0xffff), } } func (c *colorMImplBodyTranslate) Apply(clr color.Color) color.Color { rf, gf, bf, af := colorToFloat32s(clr) eb := &c.body et := &c.translate rf2 := eb[0]*rf + eb[4]*gf + eb[8]*bf + eb[12]*af + et[0] gf2 := eb[1]*rf + eb[5]*gf + eb[9]*bf + eb[13]*af + et[1] bf2 := eb[2]*rf + eb[6]*gf + eb[10]*bf + eb[14]*af + et[2] af2 := eb[3]*rf + eb[7]*gf + eb[11]*bf + eb[15]*af + et[3] rf2 = clamp(rf2) gf2 = clamp(gf2) bf2 = clamp(bf2) af2 = clamp(af2) return color.NRGBA64{ R: uint16(rf2 * 0xffff), G: uint16(gf2 * 0xffff), B: uint16(bf2 * 0xffff), A: uint16(af2 * 0xffff), } } func (c ColorMIdentity) Elements(body *[16]float32, translate *[4]float32) { body[0] = 1 body[1] = 0 body[2] = 0 body[3] = 0 body[4] = 0 body[5] = 1 body[6] = 0 body[7] = 0 body[8] = 0 body[9] = 0 body[10] = 1 body[11] = 0 body[12] = 0 body[13] = 0 body[14] = 0 body[15] = 1 translate[0] = 0 translate[1] = 0 translate[2] = 0 translate[3] = 0 } func (c colorMImplScale) Elements(body *[16]float32, translate *[4]float32) { body[0] = c.scale[0] body[1] = 0 body[2] = 0 body[3] = 0 body[4] = 0 body[5] = c.scale[1] body[6] = 0 body[7] = 0 body[8] = 0 body[9] = 0 body[10] = c.scale[2] body[11] = 0 body[12] = 0 body[13] = 0 body[14] = 0 body[15] = c.scale[3] translate[0] = 0 translate[1] = 0 translate[2] = 0 translate[3] = 0 } func (c *colorMImplBodyTranslate) Elements(body *[16]float32, translate *[4]float32) { copy(body[:], c.body[:]) copy(translate[:], c.translate[:]) } func (c *colorMImplBodyTranslate) det() float32 { m00 := c.body[0] m01 := c.body[1] m02 := c.body[2] m03 := c.body[3] m10 := c.body[4] m11 := c.body[5] m12 := c.body[6] m13 := c.body[7] m20 := c.body[8] m21 := c.body[9] m22 := c.body[10] m23 := c.body[11] m30 := c.body[12] m31 := c.body[13] m32 := c.body[14] m33 := c.body[15] b234234 := m22*m33 - m23*m32 b134234 := m21*m33 - m23*m31 b124234 := m21*m32 - m22*m31 b034234 := m20*m33 - m23*m30 b024234 := m20*m32 - m22*m30 b014234 := m20*m31 - m21*m30 return m00*(m11*b234234-m12*b134234+m13*b124234) - m01*(m10*b234234-m12*b034234+m13*b024234) + m02*(m10*b134234-m11*b034234+m13*b014234) - m03*(m10*b124234-m11*b024234+m12*b014234) } func (c ColorMIdentity) IsInvertible() bool { return true } func (c colorMImplScale) IsInvertible() bool { return c.scale[0] != 0 && c.scale[1] != 0 && c.scale[2] != 0 && c.scale[3] != 0 } func (c *colorMImplBodyTranslate) IsInvertible() bool { return c.det() != 0 } func (c ColorMIdentity) Invert() ColorM { return c } func (c colorMImplScale) Invert() ColorM { return colorMImplScale{ scale: [4]float32{ 1 / c.scale[0], 1 / c.scale[1], 1 / c.scale[2], 1 / c.scale[3], }, } } func (c *colorMImplBodyTranslate) Invert() ColorM { det := c.det() if det == 0 { panic("affine: c is not invertible") } m00 := c.body[0] m01 := c.body[1] m02 := c.body[2] m03 := c.body[3] m10 := c.body[4] m11 := c.body[5] m12 := c.body[6] m13 := c.body[7] m20 := c.body[8] m21 := c.body[9] m22 := c.body[10] m23 := c.body[11] m30 := c.body[12] m31 := c.body[13] m32 := c.body[14] m33 := c.body[15] m40 := c.translate[0] m41 := c.translate[1] m42 := c.translate[2] m43 := c.translate[3] a2334 := m32*m43 - m33*m42 a1334 := m31*m43 - m33*m41 a1234 := m31*m42 - m32*m41 a0334 := m30*m43 - m33*m40 a0234 := m30*m42 - m32*m40 a0134 := m30*m41 - m31*m40 a2324 := m22*m43 - m23*m42 a1324 := m21*m43 - m23*m41 a1224 := m21*m42 - m22*m41 a0324 := m20*m43 - m23*m40 a0224 := m20*m42 - m22*m40 a0124 := m20*m41 - m21*m40 b234234 := m22*m33 - m23*m32 b134234 := m21*m33 - m23*m31 b124234 := m21*m32 - m22*m31 b123234 := m21*a2334 - m22*a1334 + m23*a1234 b034234 := m20*m33 - m23*m30 b024234 := m20*m32 - m22*m30 b023234 := m20*a2334 - m22*a0334 + m23*a0234 b014234 := m20*m31 - m21*m30 b013234 := m20*a1334 - m21*a0334 + m23*a0134 b012234 := m20*a1234 - m21*a0234 + m22*a0134 b234134 := m12*m33 - m13*m32 b134134 := m11*m33 - m13*m31 b124134 := m11*m32 - m12*m31 b123134 := m11*a2334 - m12*a1334 + m13*a1234 b234124 := m12*m23 - m13*m22 b134124 := m11*m23 - m13*m21 b124124 := m11*m22 - m12*m21 b123124 := m11*a2324 - m12*a1324 + m13*a1224 b034134 := m10*m33 - m13*m30 b024134 := m10*m32 - m12*m30 b023134 := m10*a2334 - m12*a0334 + m13*a0234 b034124 := m10*m23 - m13*m20 b024124 := m10*m22 - m12*m20 b023124 := m10*a2324 - m12*a0324 + m13*a0224 b014134 := m10*m31 - m11*m30 b013134 := m10*a1334 - m11*a0334 + m13*a0134 b014124 := m10*m21 - m11*m20 b013124 := m10*a1324 - m11*a0324 + m13*a0124 b012134 := m10*a1234 - m11*a0234 + m12*a0134 b012124 := m10*a1224 - m11*a0224 + m12*a0124 m := &colorMImplBodyTranslate{ body: colorMIdentityBody, } idet := 1 / det m.body[0] = idet * (m11*b234234 - m12*b134234 + m13*b124234) m.body[1] = idet * -(m01*b234234 - m02*b134234 + m03*b124234) m.body[2] = idet * (m01*b234134 - m02*b134134 + m03*b124134) m.body[3] = idet * -(m01*b234124 - m02*b134124 + m03*b124124) m.body[4] = idet * -(m10*b234234 - m12*b034234 + m13*b024234) m.body[5] = idet * (m00*b234234 - m02*b034234 + m03*b024234) m.body[6] = idet * -(m00*b234134 - m02*b034134 + m03*b024134) m.body[7] = idet * (m00*b234124 - m02*b034124 + m03*b024124) m.body[8] = idet * (m10*b134234 - m11*b034234 + m13*b014234) m.body[9] = idet * -(m00*b134234 - m01*b034234 + m03*b014234) m.body[10] = idet * (m00*b134134 - m01*b034134 + m03*b014134) m.body[11] = idet * -(m00*b134124 - m01*b034124 + m03*b014124) m.body[12] = idet * -(m10*b124234 - m11*b024234 + m12*b014234) m.body[13] = idet * (m00*b124234 - m01*b024234 + m02*b014234) m.body[14] = idet * -(m00*b124134 - m01*b024134 + m02*b014134) m.body[15] = idet * (m00*b124124 - m01*b024124 + m02*b014124) m.translate[0] = idet * (m10*b123234 - m11*b023234 + m12*b013234 - m13*b012234) m.translate[1] = idet * -(m00*b123234 - m01*b023234 + m02*b013234 - m03*b012234) m.translate[2] = idet * (m00*b123134 - m01*b023134 + m02*b013134 - m03*b012134) m.translate[3] = idet * -(m00*b123124 - m01*b023124 + m02*b013124 - m03*b012124) return m } func (c ColorMIdentity) At(i, j int) float32 { if i == j { return 1 } return 0 } func (c colorMImplScale) At(i, j int) float32 { if i == j { return c.scale[i] } return 0 } func (c *colorMImplBodyTranslate) At(i, j int) float32 { if j < ColorMDim-1 { return c.body[i+j*(ColorMDim-1)] } return c.translate[i] } // ColorMSetElement sets an element at (i, j). func ColorMSetElement(c ColorM, i, j int, element float32) ColorM { newImpl := &colorMImplBodyTranslate{ body: colorMIdentityBody, } if !c.IsIdentity() { c.Elements(&newImpl.body, &newImpl.translate) } if j < (ColorMDim - 1) { newImpl.body[i+j*(ColorMDim-1)] = element } else { newImpl.translate[i] = element } return newImpl } func (c ColorMIdentity) Equals(other ColorM) bool { return other.IsIdentity() } func (c colorMImplScale) Equals(other ColorM) bool { if !other.ScaleOnly() { return false } r, g, b, a := other.scaleElements() if c.scale[0] != r { return false } if c.scale[1] != g { return false } if c.scale[2] != b { return false } if c.scale[3] != a { return false } return true } func (c *colorMImplBodyTranslate) Equals(other ColorM) bool { var lhsb [16]float32 var lhst [4]float32 other.Elements(&lhsb, &lhst) rhsb := &c.body rhst := &c.translate return lhsb == *rhsb && lhst == *rhst } func (c ColorMIdentity) Concat(other ColorM) ColorM { return other } func (c colorMImplScale) Concat(other ColorM) ColorM { if other.IsIdentity() { return c } if other.ScaleOnly() { return c.Scale(other.scaleElements()) } var lhsb [16]float32 var lhst [4]float32 other.Elements(&lhsb, &lhst) s := &c.scale return &colorMImplBodyTranslate{ body: [...]float32{ lhsb[0] * s[0], lhsb[1] * s[0], lhsb[2] * s[0], lhsb[3] * s[0], lhsb[4] * s[1], lhsb[5] * s[1], lhsb[6] * s[1], lhsb[7] * s[1], lhsb[8] * s[2], lhsb[9] * s[2], lhsb[10] * s[2], lhsb[11] * s[2], lhsb[12] * s[3], lhsb[13] * s[3], lhsb[14] * s[3], lhsb[15] * s[3], }, translate: lhst, } } func (c *colorMImplBodyTranslate) Concat(other ColorM) ColorM { if other.IsIdentity() { return c } var lhsb [16]float32 var lhst [4]float32 other.Elements(&lhsb, &lhst) rhsb := &c.body rhst := &c.translate return &colorMImplBodyTranslate{ // TODO: This is a temporary hack to calculate multiply of transposed matrices. // Fix mulSquare implmentation and swap the arguments. body: mulSquare(rhsb, &lhsb, ColorMDim-1), translate: [...]float32{ lhsb[0]*rhst[0] + lhsb[4]*rhst[1] + lhsb[8]*rhst[2] + lhsb[12]*rhst[3] + lhst[0], lhsb[1]*rhst[0] + lhsb[5]*rhst[1] + lhsb[9]*rhst[2] + lhsb[13]*rhst[3] + lhst[1], lhsb[2]*rhst[0] + lhsb[6]*rhst[1] + lhsb[10]*rhst[2] + lhsb[14]*rhst[3] + lhst[2], lhsb[3]*rhst[0] + lhsb[7]*rhst[1] + lhsb[11]*rhst[2] + lhsb[15]*rhst[3] + lhst[3], }, } } func (c ColorMIdentity) Scale(r, g, b, a float32) ColorM { return colorMImplScale{ scale: [...]float32{r, g, b, a}, } } func (c colorMImplScale) Scale(r, g, b, a float32) ColorM { return colorMImplScale{ scale: [...]float32{ c.scale[0] * r, c.scale[1] * g, c.scale[2] * b, c.scale[3] * a, }, } } func (c *colorMImplBodyTranslate) Scale(r, g, b, a float32) ColorM { if c.ScaleOnly() { sr, sg, sb, sa := c.scaleElements() return colorMImplScale{ scale: [...]float32{r * sr, g * sg, b * sb, a * sa}, } } eb := c.body for i := 0; i < ColorMDim-1; i++ { eb[i*(ColorMDim-1)] *= r eb[i*(ColorMDim-1)+1] *= g eb[i*(ColorMDim-1)+2] *= b eb[i*(ColorMDim-1)+3] *= a } et := [...]float32{ c.translate[0] * r, c.translate[1] * g, c.translate[2] * b, c.translate[3] * a, } return &colorMImplBodyTranslate{ body: eb, translate: et, } } func (c ColorMIdentity) Translate(r, g, b, a float32) ColorM { return &colorMImplBodyTranslate{ body: colorMIdentityBody, translate: [...]float32{r, g, b, a}, } } func (c colorMImplScale) Translate(r, g, b, a float32) ColorM { return &colorMImplBodyTranslate{ body: [...]float32{ c.scale[0], 0, 0, 0, 0, c.scale[1], 0, 0, 0, 0, c.scale[2], 0, 0, 0, 0, c.scale[3], }, translate: [...]float32{r, g, b, a}, } } func (c *colorMImplBodyTranslate) Translate(r, g, b, a float32) ColorM { es := c.translate es[0] += r es[1] += g es[2] += b es[3] += a return &colorMImplBodyTranslate{ body: c.body, translate: es, } } var ( // The YCbCr value ranges are: // Y: [ 0 - 1 ] // Cb: [-0.5 - 0.5] // Cr: [-0.5 - 0.5] rgbToYCbCr = &colorMImplBodyTranslate{ body: [...]float32{ 0.2990, -0.1687, 0.5000, 0, 0.5870, -0.3313, -0.4187, 0, 0.1140, 0.5000, -0.0813, 0, 0, 0, 0, 1, }, } yCbCrToRgb = &colorMImplBodyTranslate{ body: [...]float32{ 1, 1, 1, 0, 0, -0.34414, 1.77200, 0, 1.40200, -0.71414, 0, 0, 0, 0, 0, 1, }, } ) // ChangeHSV changes HSV (Hue-Saturation-Value) elements. // hueTheta is a radian value to ratate hue. // saturationScale is a value to scale saturation. // valueScale is a value to scale value (a.k.a. brightness). // // This conversion uses RGB to/from YCrCb conversion. func ChangeHSV(c ColorM, hueTheta float64, saturationScale float32, valueScale float32) ColorM { sin, cos := math.Sincos(hueTheta) s32, c32 := float32(sin), float32(cos) c = c.Concat(rgbToYCbCr) c = c.Concat(&colorMImplBodyTranslate{ body: [...]float32{ 1, 0, 0, 0, 0, c32, s32, 0, 0, -s32, c32, 0, 0, 0, 0, 1, }, }) s := saturationScale v := valueScale c = c.Scale(v, s*v, s*v, 1) c = c.Concat(yCbCrToRgb) return c } type cachedScalingColorMKey struct { r, g, b, a float32 } type cachedScalingColorMValue struct { c *colorMImplScale atime uint64 }