// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "errors" "fmt" "image/color" "math" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) type command interface { Exec(context *opengl.Context) error } type commandQueue struct { commands []command indexOffsetInBytes int } var theCommandQueue = &commandQueue{ commands: []command{}, } func (q *commandQueue) Enqueue(command command) { q.commands = append(q.commands, command) } func (q *commandQueue) Flush(context *opengl.Context) error { q.indexOffsetInBytes = 0 vertices := []int16{} for _, c := range q.commands { switch c := c.(type) { case *drawImageCommand: vertices = append(vertices, c.vertices...) } } if 0 < len(vertices) { context.BufferSubData(context.ArrayBuffer, vertices) } // NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far. // Let's use them to compare to len(quads) in the future. if MaxQuads < len(vertices)/16 { return errors.New(fmt.Sprintf("len(quads) must be equal to or less than %d", MaxQuads)) } for _, c := range q.commands { if err := c.Exec(context); err != nil { return err } } // Call glFlush to prevent black flicking (especially on Android (#226)). context.Flush() q.commands = []command{} return nil } type fillCommand struct { dst *Framebuffer color color.Color } func (c *fillCommand) Exec(context *opengl.Context) error { if err := c.dst.setAsViewport(context); err != nil { return err } cr, cg, cb, ca := c.color.RGBA() const max = math.MaxUint16 r := float64(cr) / max g := float64(cg) / max b := float64(cb) / max a := float64(ca) / max return context.FillFramebuffer(r, g, b, a) } type drawImageCommand struct { dst *Framebuffer src *Texture vertices []int16 geo Matrix color Matrix mode opengl.CompositeMode } func (c *drawImageCommand) Exec(context *opengl.Context) error { if err := c.dst.setAsViewport(context); err != nil { return err } context.BlendFunc(c.mode) n := len(c.vertices) / 16 if n == 0 { return nil } p := programContext{ state: &theOpenGLState, program: theOpenGLState.programTexture, context: context, projectionMatrix: glMatrix(c.dst.projectionMatrix()), texture: c.src.native, geoM: c.geo, colorM: c.color, } p.begin() defer p.end() // TODO: We should call glBindBuffer here? // The buffer is already bound at begin() but it is counterintuitive. context.DrawElements(context.Triangles, 6*n, theCommandQueue.indexOffsetInBytes) theCommandQueue.indexOffsetInBytes += 6 * n * 2 return nil } type replacePixelsCommand struct { dst *Framebuffer texture *Texture pixels []uint8 } func (c *replacePixelsCommand) Exec(context *opengl.Context) error { // Filling with non black or white color is required here for glTexSubImage2D. // Very mysterious but this actually works (Issue #186) if err := c.dst.setAsViewport(context); err != nil { return err } if err := context.FillFramebuffer(0, 0, 0.5, 1); err != nil { return err } context.BindTexture(c.texture.native) context.TexSubImage2D(c.pixels, c.texture.width, c.texture.height) return nil }