package opengl // #cgo LDFLAGS: -framework OpenGL // // #include // #include import "C" import ( "github.com/hajimehoshi/go-ebiten/graphics" ) type Device struct { screenWidth int screenHeight int screenScale int graphicsContext *GraphicsContext offscreenTexture graphics.Texture drawFunc func(graphics.GraphicsContext, graphics.TextureID) } func NewDevice(screenWidth, screenHeight, screenScale int, drawFunc func(graphics.GraphicsContext, graphics.TextureID)) *Device { device := &Device{ screenWidth: screenWidth, screenHeight: screenHeight, screenScale: screenScale, graphicsContext: newGraphicsContext(screenWidth, screenHeight, screenScale), drawFunc: drawFunc, } device.offscreenTexture = device.graphicsContext.NewTexture(screenWidth, screenHeight) return device } func (device *Device) Update() { g := device.graphicsContext C.glEnable(C.GL_TEXTURE_2D) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST) g.SetOffscreen(device.offscreenTexture.ID) g.Clear() device.drawFunc(g, device.offscreenTexture.ID) g.flush() C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR) g.resetOffscreen() g.Clear() geometryMatrix := graphics.IdentityGeometryMatrix() geometryMatrix.SetA(float64(g.screenScale)) geometryMatrix.SetD(float64(g.screenScale)) g.DrawTexture(device.offscreenTexture.ID, 0, 0, device.screenWidth, device.screenHeight, geometryMatrix, graphics.IdentityColorMatrix()) g.flush() } func (device *Device) TextureFactory() graphics.TextureFactory { return device.graphicsContext }