// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package affine import ( "math" "github.com/hajimehoshi/ebiten/internal/endian" ) // ColorMDim is a dimension of a ColorM. const ColorMDim = 5 func uint64ToBytes(value uint64) []uint8 { result := make([]uint8, 8) if endian.IsLittle() { for i := 0; i < 8; i++ { result[i] = uint8(value) value >>= 8 } } else { for i := 7; 0 <= i; i-- { result[i] = uint8(value) value >>= 8 } } return result } func colorMValueString(values [ColorMDim - 1][ColorMDim]float64) string { b := make([]uint8, 0, (ColorMDim-1)*(ColorMDim)*8) for i := 0; i < ColorMDim-1; i++ { for j := 0; j < ColorMDim; j++ { b = append(b, uint64ToBytes(math.Float64bits(values[i][j]))...) } } return string(b) } var ( colorMIdentityValue = colorMValueString([ColorMDim - 1][ColorMDim]float64{ {1, 0, 0, 0, 0}, {0, 1, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 1, 0}, }) ) // A ColorM represents a matrix to transform coloring when rendering an image. // // A ColorM is applied to the source alpha color // while an Image's pixels' format is alpha premultiplied. // Before applying a matrix, a color is un-multiplied, and after applying the matrix, // the color is multiplied again. // // The initial value is identity. type ColorM struct { // when values is empty, this matrix is identity. values string } func (c *ColorM) dim() int { return ColorMDim } // Concat multiplies a color matrix with the other color matrix. // This is same as muptiplying the matrix other and the matrix c in this order. func (c *ColorM) Concat(other ColorM) { result := ColorM{} mul(&other, c, &result) *c = result } // Add adds a color matrix with the other color matrix. func (c *ColorM) Add(other ColorM) { result := ColorM{} add(&other, c, &result) *c = result } // Scale scales the matrix by (r, g, b, a). func (c *ColorM) Scale(r, g, b, a float64) { for i := 0; i < ColorMDim-1; i++ { c.SetElement(0, i, c.Element(0, i)*r) c.SetElement(1, i, c.Element(1, i)*g) c.SetElement(2, i, c.Element(2, i)*b) c.SetElement(3, i, c.Element(3, i)*a) } } // Translate translates the matrix by (r, g, b, a). func (c *ColorM) Translate(r, g, b, a float64) { c.SetElement(0, 4, c.Element(0, 4)+r) c.SetElement(1, 4, c.Element(1, 4)+g) c.SetElement(2, 4, c.Element(2, 4)+b) c.SetElement(3, 4, c.Element(3, 4)+a) } // RotateHue rotates the hue. func (c *ColorM) RotateHue(theta float64) { c.ChangeHSV(theta, 1, 1) } var ( // The YCbCr value ranges are: // Y: [ 0 - 1 ] // Cb: [-0.5 - 0.5] // Cr: [-0.5 - 0.5] rgbToYCbCr = ColorM{ values: colorMValueString([ColorMDim - 1][ColorMDim]float64{ {0.2990, 0.5870, 0.1140, 0, 0}, {-0.1687, -0.3313, 0.5000, 0, 0}, {0.5000, -0.4187, -0.0813, 0, 0}, {0, 0, 0, 1, 0}, }), } yCbCrToRgb = ColorM{ values: colorMValueString([ColorMDim - 1][ColorMDim]float64{ {1, 0, 1.40200, 0, 0}, {1, -0.34414, -0.71414, 0, 0}, {1, 1.77200, 0, 0, 0}, {0, 0, 0, 1, 0}, }), } ) // ChangeHSV changes HSV (Hue-Saturation-Value) values. // hueTheta is a radian value to ratate hue. // saturationScale is a value to scale saturation. // valueScale is a value to scale value (a.k.a. brightness). // // This conversion uses RGB to/from YCrCb conversion. func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) { sin, cos := math.Sincos(hueTheta) c.Concat(rgbToYCbCr) c.Concat(ColorM{ values: colorMValueString([ColorMDim - 1][ColorMDim]float64{ {1, 0, 0, 0, 0}, {0, cos, -sin, 0, 0}, {0, sin, cos, 0, 0}, {0, 0, 0, 1, 0}, }), }) s := saturationScale v := valueScale c.Scale(v, s*v, s*v, 1) c.Concat(yCbCrToRgb) } var monochrome ColorM func init() { monochrome.ChangeHSV(0, 0, 1) } // Monochrome returns a color matrix to make an image monochrome. func Monochrome() ColorM { return monochrome } // ScaleColor is deprecated as of 1.2.0-alpha. Use Scale instead. func ScaleColor(r, g, b, a float64) ColorM { return ColorM{ values: colorMValueString([ColorMDim - 1][ColorMDim]float64{ {r, 0, 0, 0, 0}, {0, g, 0, 0, 0}, {0, 0, b, 0, 0}, {0, 0, 0, a, 0}, }), } } // TranslateColor is deprecated as of 1.2.0-alpha. Use Translate instead. func TranslateColor(r, g, b, a float64) ColorM { return ColorM{ values: colorMValueString([ColorMDim - 1][ColorMDim]float64{ {1, 0, 0, 0, r}, {0, 1, 0, 0, g}, {0, 0, 1, 0, b}, {0, 0, 0, 1, a}, }), } } // RotateHue is deprecated as of 1.2.0-alpha. Use RotateHue member function instead. func RotateHue(theta float64) ColorM { c := ColorM{} c.RotateHue(theta) return c }