// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "fmt" "image" "io" "math" "sync" "time" "github.com/gen2brain/mpeg" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/audio" ) type mpegPlayer struct { mpg *mpeg.MPEG // yCbCrImage is the current frame image in YCbCr format. // An MPEG frame is stored in this image first. // Then, this image data is converted to RGB to frameImage. yCbCrImage *ebiten.Image // yCbCrBytes is the byte slice to store YCbCr data. // This includes Y, Cb, Cr, and alpha (always 0xff) data for each pixel. yCbCrBytes []byte // yCbCrShader is the shader to convert YCbCr to RGB. yCbCrShader *ebiten.Shader // frameImage is the current frame image in RGB format. frameImage *ebiten.Image audioPlayer *audio.Player // These members are used when the video doesn't have an audio stream. refTime time.Time src io.ReadCloser closeOnce sync.Once m sync.Mutex } func newMPEGPlayer(src io.ReadCloser) (*mpegPlayer, error) { mpg, err := mpeg.New(src) if err != nil { return nil, err } if mpg.NumVideoStreams() == 0 { return nil, fmt.Errorf("video: no video streams") } if !mpg.HasHeaders() { return nil, fmt.Errorf("video: missing headers") } p := &mpegPlayer{ mpg: mpg, yCbCrImage: ebiten.NewImage(mpg.Width(), mpg.Height()), yCbCrBytes: make([]byte, 4*mpg.Width()*mpg.Height()), frameImage: ebiten.NewImage(mpg.Width(), mpg.Height()), src: src, } s, err := ebiten.NewShader([]byte(`package main //kage:unit pixels func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 { // For this calculation, see the comment in the standard library color.YCbCrToRGB function. c := imageSrc0UnsafeAt(srcPos) return vec4( c.x + 1.40200 * (c.z-0.5), c.x - 0.34414 * (c.y-0.5) - 0.71414 * (c.z-0.5), c.x + 1.77200 * (c.y-0.5), 1, ) } `)) if err != nil { return nil, err } p.yCbCrShader = s // If the video doesn't have an audio stream, initialization is done. if mpg.NumAudioStreams() == 0 { return p, nil } // If the video has an audio stream, initialize an audio player. ctx := audio.CurrentContext() if ctx == nil { return nil, fmt.Errorf("video: audio.Context is not initialized") } if mpg.Channels() != 2 { return nil, fmt.Errorf("video: mpeg audio stream must be 2 but was %d", mpg.Channels()) } if ctx.SampleRate() != mpg.Samplerate() { return nil, fmt.Errorf("video: mpeg audio stream sample rate %d doesn't match with audio context sample rate %d", mpg.Samplerate(), ctx.SampleRate()) } mpg.SetAudioFormat(mpeg.AudioF32N) audioPlayer, err := ctx.NewPlayerF32(&mpegAudio{ audio: mpg.Audio(), m: &p.m, }) if err != nil { return nil, err } p.audioPlayer = audioPlayer return p, nil } // updateFrame upadtes the current video frame. func (p *mpegPlayer) updateFrame() error { p.m.Lock() defer p.m.Unlock() var pos float64 if p.audioPlayer != nil { pos = p.audioPlayer.Position().Seconds() } else { if p.refTime != (time.Time{}) { pos = time.Since(p.refTime).Seconds() } } video := p.mpg.Video() if video.HasEnded() { p.frameImage.Clear() var err error p.closeOnce.Do(func() { fmt.Println("The video has ended.") if err1 := p.src.Close(); err1 != nil { err = err1 } }) return err } d := 1 / p.mpg.Framerate() var mpegFrame *mpeg.Frame for video.Time()+d <= pos && !video.HasEnded() { mpegFrame = video.Decode() } if mpegFrame == nil { return nil } img := mpegFrame.YCbCr() if img.SubsampleRatio != image.YCbCrSubsampleRatio420 { return fmt.Errorf("video: subsample ratio must be 4:2:0") } w, h := p.mpg.Width(), p.mpg.Height() for j := 0; j < h; j++ { yi := j * img.YStride ci := (j / 2) * img.CStride // Create temporary slices to encourage BCE (boundary-checking elimination). ys := img.Y[yi : yi+w] cbs := img.Cb[ci : ci+w/2] crs := img.Cr[ci : ci+w/2] for i := 0; i < w; i++ { idx := 4 * (j*w + i) buf := p.yCbCrBytes[idx : idx+3] buf[0] = ys[i] buf[1] = cbs[i/2] buf[2] = crs[i/2] // p.yCbCrBytes[3] = 0xff is not needed as the shader ignores this part. } } p.yCbCrImage.WritePixels(p.yCbCrBytes) // Converting YCbCr to RGB on CPU is slow. Use a shader instead. op := &ebiten.DrawRectShaderOptions{} op.Images[0] = p.yCbCrImage op.Blend = ebiten.BlendCopy p.frameImage.DrawRectShader(w, h, p.yCbCrShader, op) return nil } // Draw draws the current frame onto the given screen. func (p *mpegPlayer) Draw(screen *ebiten.Image) error { if err := p.updateFrame(); err != nil { return err } frame := p.frameImage sw, sh := screen.Bounds().Dx(), screen.Bounds().Dy() fw, fh := frame.Bounds().Dx(), frame.Bounds().Dy() op := ebiten.DrawImageOptions{} wf, hf := float64(sw)/float64(fw), float64(sh)/float64(fh) s := wf if hf < wf { s = hf } op.GeoM.Scale(s, s) offsetX, offsetY := float64(screen.Bounds().Min.X), float64(screen.Bounds().Min.Y) op.GeoM.Translate(offsetX+(float64(sw)-float64(fw)*s)/2, offsetY+(float64(sh)-float64(fh)*s)/2) op.Filter = ebiten.FilterLinear screen.DrawImage(frame, &op) return nil } // Play starts playing the video. func (p *mpegPlayer) Play() { p.m.Lock() defer p.m.Unlock() if p.mpg.HasEnded() { return } if p.audioPlayer != nil { if p.audioPlayer.IsPlaying() { return } // Play refers (*mpegAudio).Read function, where the same mutex is used. // In order to avoid dead lock, use a different goroutine to start playing. // This issue happens especially on Windows where goroutines at Play are avoided in Oto (#1768). // TODO: Remove this hack in the future (ebitengine/oto#235). go p.audioPlayer.Play() return } if p.refTime != (time.Time{}) { return } p.refTime = time.Now() } type mpegAudio struct { audio *mpeg.Audio // leftovers is the remaining audio samples of the previous Read call. leftovers []byte // m is the mutex shared with the mpegPlayer. // As *mpeg.MPEG is not concurrent safe, this mutex is necessary. m *sync.Mutex } func (a *mpegAudio) Read(buf []byte) (int, error) { a.m.Lock() defer a.m.Unlock() var readBytes int if len(a.leftovers) > 0 { n := copy(buf, a.leftovers) readBytes += n buf = buf[n:] copy(a.leftovers, a.leftovers[n:]) a.leftovers = a.leftovers[:len(a.leftovers)-n] } for len(buf) > 0 && !a.audio.HasEnded() { mpegSamples := a.audio.Decode() if mpegSamples == nil { break } bs := make([]byte, len(mpegSamples.Interleaved)*4) for i, s := range mpegSamples.Interleaved { v := math.Float32bits(s) bs[4*i] = byte(v) bs[4*i+1] = byte(v >> 8) bs[4*i+2] = byte(v >> 16) bs[4*i+3] = byte(v >> 24) } n := copy(buf, bs) readBytes += n buf = buf[n:] if n < len(bs) { a.leftovers = append(a.leftovers, bs[n:]...) break } } if a.audio.HasEnded() { return readBytes, io.EOF } return readBytes, nil }