// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicsdriver type Blend struct { BlendFactorSourceRGB BlendFactor BlendFactorSourceAlpha BlendFactor BlendFactorDestinationRGB BlendFactor BlendFactorDestinationAlpha BlendFactor BlendOperationRGB BlendOperation BlendOperationAlpha BlendOperation } // BlendFactor and BlendOperation must be synced with internal/graphicsdriver/playstation5/graphics_playstation5.h. type BlendFactor byte const ( BlendFactorZero BlendFactor = iota BlendFactorOne BlendFactorSourceColor BlendFactorOneMinusSourceColor BlendFactorSourceAlpha BlendFactorOneMinusSourceAlpha BlendFactorDestinationColor BlendFactorOneMinusDestinationColor BlendFactorDestinationAlpha BlendFactorOneMinusDestinationAlpha BlendFactorSourceAlphaSaturated ) type BlendOperation byte const ( BlendOperationAdd BlendOperation = iota BlendOperationSubtract BlendOperationReverseSubtract BlendOperationMin BlendOperationMax ) var ( BlendSourceOver = Blend{ BlendFactorSourceRGB: BlendFactorOne, BlendFactorSourceAlpha: BlendFactorOne, BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha, BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendClear = Blend{ BlendFactorSourceRGB: BlendFactorZero, BlendFactorSourceAlpha: BlendFactorZero, BlendFactorDestinationRGB: BlendFactorZero, BlendFactorDestinationAlpha: BlendFactorZero, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendCopy = Blend{ BlendFactorSourceRGB: BlendFactorOne, BlendFactorSourceAlpha: BlendFactorOne, BlendFactorDestinationRGB: BlendFactorZero, BlendFactorDestinationAlpha: BlendFactorZero, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendDestination = Blend{ BlendFactorSourceRGB: BlendFactorZero, BlendFactorSourceAlpha: BlendFactorZero, BlendFactorDestinationRGB: BlendFactorOne, BlendFactorDestinationAlpha: BlendFactorOne, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendDestinationOver = Blend{ BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha, BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha, BlendFactorDestinationRGB: BlendFactorOne, BlendFactorDestinationAlpha: BlendFactorOne, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendSourceIn = Blend{ BlendFactorSourceRGB: BlendFactorDestinationAlpha, BlendFactorSourceAlpha: BlendFactorDestinationAlpha, BlendFactorDestinationRGB: BlendFactorZero, BlendFactorDestinationAlpha: BlendFactorZero, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendDestinationIn = Blend{ BlendFactorSourceRGB: BlendFactorZero, BlendFactorSourceAlpha: BlendFactorZero, BlendFactorDestinationRGB: BlendFactorSourceAlpha, BlendFactorDestinationAlpha: BlendFactorSourceAlpha, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendSourceOut = Blend{ BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha, BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha, BlendFactorDestinationRGB: BlendFactorZero, BlendFactorDestinationAlpha: BlendFactorZero, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendDestinationOut = Blend{ BlendFactorSourceRGB: BlendFactorZero, BlendFactorSourceAlpha: BlendFactorZero, BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha, BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendSourceAtop = Blend{ BlendFactorSourceRGB: BlendFactorDestinationAlpha, BlendFactorSourceAlpha: BlendFactorDestinationAlpha, BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha, BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendDestinationAtop = Blend{ BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha, BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha, BlendFactorDestinationRGB: BlendFactorSourceAlpha, BlendFactorDestinationAlpha: BlendFactorSourceAlpha, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendXor = Blend{ BlendFactorSourceRGB: BlendFactorOneMinusDestinationAlpha, BlendFactorSourceAlpha: BlendFactorOneMinusDestinationAlpha, BlendFactorDestinationRGB: BlendFactorOneMinusSourceAlpha, BlendFactorDestinationAlpha: BlendFactorOneMinusSourceAlpha, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } BlendLighter = Blend{ BlendFactorSourceRGB: BlendFactorOne, BlendFactorSourceAlpha: BlendFactorOne, BlendFactorDestinationRGB: BlendFactorOne, BlendFactorDestinationAlpha: BlendFactorOne, BlendOperationRGB: BlendOperationAdd, BlendOperationAlpha: BlendOperationAdd, } )