// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package vector import ( "image" "image/color" "math" "sync" "github.com/hajimehoshi/ebiten/v2" ) var ( whiteImage = ebiten.NewImage(3, 3) whiteSubImage = whiteImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image) ) var ( cachedVertices []ebiten.Vertex cachedIndices []uint16 cacheM sync.Mutex ) func useCachedVerticesAndIndices(fn func([]ebiten.Vertex, []uint16) (vs []ebiten.Vertex, is []uint16)) { cacheM.Lock() defer cacheM.Unlock() cachedVertices, cachedIndices = fn(cachedVertices[:0], cachedIndices[:0]) } func init() { b := whiteImage.Bounds() pix := make([]byte, 4*b.Dx()*b.Dy()) for i := range pix { pix[i] = 0xff } // This is hacky, but WritePixels is better than Fill in term of automatic texture packing. whiteImage.WritePixels(pix) } func drawVerticesForUtil(dst *ebiten.Image, vs []ebiten.Vertex, is []uint16, clr color.Color, antialias bool, fillRule ebiten.FillRule) { r, g, b, a := clr.RGBA() for i := range vs { vs[i].SrcX = 1 vs[i].SrcY = 1 vs[i].ColorR = float32(r) / 0xffff vs[i].ColorG = float32(g) / 0xffff vs[i].ColorB = float32(b) / 0xffff vs[i].ColorA = float32(a) / 0xffff } op := &ebiten.DrawTrianglesOptions{} op.ColorScaleMode = ebiten.ColorScaleModePremultipliedAlpha op.AntiAlias = antialias op.FillRule = fillRule dst.DrawTriangles(vs, is, whiteSubImage, op) } // StrokeLine strokes a line (x0, y0)-(x1, y1) with the specified width and color. // // clr has be to be a solid (non-transparent) color. func StrokeLine(dst *ebiten.Image, x0, y0, x1, y1 float32, strokeWidth float32, clr color.Color, antialias bool) { var path Path path.MoveTo(x0, y0) path.LineTo(x1, y1) strokeOp := &StrokeOptions{} strokeOp.Width = strokeWidth useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp) drawVerticesForUtil(dst, vs, is, clr, antialias, ebiten.FillRuleFillAll) return vs, is }) } // DrawFilledRect fills a rectangle with the specified width and color. func DrawFilledRect(dst *ebiten.Image, x, y, width, height float32, clr color.Color, antialias bool) { var path Path path.MoveTo(x, y) path.LineTo(x, y+height) path.LineTo(x+width, y+height) path.LineTo(x+width, y) useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { vs, is = path.AppendVerticesAndIndicesForFilling(vs, is) drawVerticesForUtil(dst, vs, is, clr, antialias, ebiten.FillRuleFillAll) return vs, is }) } // StrokeRect strokes a rectangle with the specified width and color. // // clr has be to be a solid (non-transparent) color. func StrokeRect(dst *ebiten.Image, x, y, width, height float32, strokeWidth float32, clr color.Color, antialias bool) { var path Path path.MoveTo(x, y) path.LineTo(x, y+height) path.LineTo(x+width, y+height) path.LineTo(x+width, y) path.Close() strokeOp := &StrokeOptions{} strokeOp.Width = strokeWidth strokeOp.MiterLimit = 10 useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp) drawVerticesForUtil(dst, vs, is, clr, antialias, ebiten.FillRuleFillAll) return vs, is }) } // DrawFilledCircle fills a circle with the specified center position (cx, cy), the radius (r), width and color. func DrawFilledCircle(dst *ebiten.Image, cx, cy, r float32, clr color.Color, antialias bool) { var path Path path.Arc(cx, cy, r, 0, 2*math.Pi, Clockwise) useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { vs, is = path.AppendVerticesAndIndicesForFilling(vs, is) drawVerticesForUtil(dst, vs, is, clr, antialias, ebiten.FillRuleFillAll) return vs, is }) } // StrokeCircle strokes a circle with the specified center position (cx, cy), the radius (r), width and color. // // clr has be to be a solid (non-transparent) color. func StrokeCircle(dst *ebiten.Image, cx, cy, r float32, strokeWidth float32, clr color.Color, antialias bool) { var path Path path.Arc(cx, cy, r, 0, 2*math.Pi, Clockwise) path.Close() strokeOp := &StrokeOptions{} strokeOp.Width = strokeWidth useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, strokeOp) drawVerticesForUtil(dst, vs, is, clr, antialias, ebiten.FillRuleFillAll) return vs, is }) } // FillRule is the rule whether an overlapped region is rendered or not. type FillRule int const ( // FillRuleNonZero means that triangles are rendered based on the non-zero rule. // If and only if the number of overlaps is not 0, the region is rendered. FillRuleNonZero FillRule = FillRule(ebiten.FillRuleNonZero) // FillRuleEvenOdd means that triangles are rendered based on the even-odd rule. // If and only if the number of overlaps is odd, the region is rendered. FillRuleEvenOdd FillRule = FillRule(ebiten.FillRuleEvenOdd) ) // DrawFilledRect fills the specified path with the specified color. func DrawFilledPath(dst *ebiten.Image, path *Path, clr color.Color, antialias bool, fillRule FillRule) { useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { vs, is = path.AppendVerticesAndIndicesForFilling(vs, is) drawVerticesForUtil(dst, vs, is, clr, antialias, ebiten.FillRule(fillRule)) return vs, is }) } // StrokeCircle strokes the specified path with the specified color and stroke options. // // clr has be to be a solid (non-transparent) color. func StrokePath(dst *ebiten.Image, path *Path, clr color.Color, antialias bool, options *StrokeOptions) { useCachedVerticesAndIndices(func(vs []ebiten.Vertex, is []uint16) ([]ebiten.Vertex, []uint16) { vs, is = path.AppendVerticesAndIndicesForStroke(vs, is, options) drawVerticesForUtil(dst, vs, is, clr, antialias, ebiten.FillRuleFillAll) return vs, is }) }