// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package twenty48 import ( "errors" "image/color" "math/rand" "sort" "strconv" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/examples/common" ) type TileData struct { value int x int y int } type Tile struct { current TileData next TileData movingCount int startPoppingCount int poppingCount int } func NewTile(value int, x, y int) *Tile { return &Tile{ current: TileData{ value: value, x: x, y: y, }, startPoppingCount: maxPoppingCount, } } func (t *Tile) Value() int { return t.current.value } func (t *Tile) Pos() (int, int) { return t.current.x, t.current.y } func (t *Tile) NextValue() int { return t.next.value } func (t *Tile) NextPos() (int, int) { return t.next.x, t.next.y } func (t *Tile) IsMoving() bool { return 0 < t.movingCount } func (t *Tile) stopAnimation() { if 0 < t.movingCount { t.current = t.next t.next = TileData{} } t.movingCount = 0 t.startPoppingCount = 0 t.poppingCount = 0 } func tileAt(tiles map[*Tile]struct{}, x, y int) *Tile { var result *Tile for t := range tiles { if t.current.x != x || t.current.y != y { continue } if result != nil { panic("not reach") } result = t } return result } func nextTileAt(tiles map[*Tile]struct{}, x, y int) *Tile { var result *Tile for t := range tiles { if 0 < t.movingCount { if t.next.x != x || t.next.y != y || t.next.value == 0 { continue } } else { if t.current.x != x || t.current.y != y { continue } } if result != nil { panic("not reach") } result = t } return result } const ( maxMovingCount = 5 maxPoppingCount = 6 ) func MoveTiles(tiles map[*Tile]struct{}, size int, dir Dir) bool { vx, vy := dir.Vector() tx := []int{} ty := []int{} for i := 0; i < size; i++ { tx = append(tx, i) ty = append(ty, i) } if vx > 0 { sort.Sort(sort.Reverse(sort.IntSlice(tx))) } if vy > 0 { sort.Sort(sort.Reverse(sort.IntSlice(ty))) } moved := false for _, j := range ty { for _, i := range tx { t := tileAt(tiles, i, j) if t == nil { continue } if t.next != (TileData{}) { panic("not reach") } if t.IsMoving() { panic("not reach") } ii := i jj := j for { ni := ii + vx nj := jj + vy if ni < 0 || ni >= size || nj < 0 || nj >= size { break } tt := nextTileAt(tiles, ni, nj) if tt == nil { ii = ni jj = nj moved = true continue } if t.current.value != tt.current.value { break } if 0 < tt.movingCount && tt.current.value != tt.next.value { // already merged break } ii = ni jj = nj moved = true break } next := TileData{} next.value = t.current.value if tt := nextTileAt(tiles, ii, jj); tt != t && tt != nil { next.value = t.current.value + tt.current.value tt.next.value = 0 tt.next.x = ii tt.next.y = jj tt.movingCount = maxMovingCount } next.x = ii next.y = jj if t.current != next { t.next = next t.movingCount = maxMovingCount } } } if !moved { for t := range tiles { t.next = TileData{} t.movingCount = 0 } } return moved } func addRandomTile(tiles map[*Tile]struct{}, size int) error { cells := make([]bool, size*size) for t := range tiles { if t.IsMoving() { panic("not reach") } i := t.current.x + t.current.y*size cells[i] = true } availableCells := []int{} for i, b := range cells { if b { continue } availableCells = append(availableCells, i) } if len(availableCells) == 0 { return errors.New("twenty48: there is no space to add a new tile") } c := availableCells[rand.Intn(len(availableCells))] v := 2 if rand.Intn(10) == 0 { v = 4 } x := c % size y := c / size t := NewTile(v, x, y) tiles[t] = struct{}{} return nil } func (t *Tile) Update() error { switch { case 0 < t.movingCount: t.movingCount-- if t.movingCount == 0 { if t.current.value != t.next.value && 0 < t.next.value { t.poppingCount = maxPoppingCount } t.current = t.next t.next = TileData{} } case 0 < t.startPoppingCount: t.startPoppingCount-- case 0 < t.poppingCount: t.poppingCount-- } return nil } func colorToScale(clr color.Color) (float64, float64, float64, float64) { r, g, b, a := clr.RGBA() rf := float64(r) / 0xffff gf := float64(g) / 0xffff bf := float64(b) / 0xffff af := float64(a) / 0xffff // Convert to non-premultiplied alpha components. if 0 < af { rf /= af gf /= af bf /= af } return rf, gf, bf, af } func mean(a, b int, rate float64) int { return int(float64(a)*(1-rate) + float64(b)*rate) } func meanF(a, b float64, rate float64) float64 { return a*(1-rate) + b*rate } const ( tileSize = 40 tileMargin = 2 ) var ( tileImage *ebiten.Image ) func init() { var err error tileImage, err = ebiten.NewImage(tileSize, tileSize, ebiten.FilterNearest) if err != nil { panic(err) } if err := tileImage.Fill(color.White); err != nil { panic(err) } } func (t *Tile) Draw(boardImage *ebiten.Image) error { i, j := t.current.x, t.current.y ni, nj := t.next.x, t.next.y v := t.current.value if v == 0 { return nil } op := &ebiten.DrawImageOptions{} x := i*tileSize + (i+1)*tileMargin y := j*tileSize + (j+1)*tileMargin nx := ni*tileSize + (ni+1)*tileMargin ny := nj*tileSize + (nj+1)*tileMargin switch { case 0 < t.movingCount: rate := 1 - float64(t.movingCount)/maxMovingCount x = mean(x, nx, rate) y = mean(y, ny, rate) case 0 < t.startPoppingCount: rate := 1 - float64(t.startPoppingCount)/float64(maxPoppingCount) scale := meanF(0.0, 1.0, rate) op.GeoM.Translate(float64(-tileSize/2), float64(-tileSize/2)) op.GeoM.Scale(scale, scale) op.GeoM.Translate(float64(tileSize/2), float64(tileSize/2)) case 0 < t.poppingCount: const maxScale = 1.2 rate := 0.0 if maxPoppingCount*2/3 <= t.poppingCount { // 0 to 1 rate = 1 - float64(t.poppingCount-2*maxPoppingCount/3)/float64(maxPoppingCount/3) } else { // 1 to 0 rate = float64(t.poppingCount) / float64(maxPoppingCount*2/3) } scale := meanF(1.0, maxScale, rate) op.GeoM.Translate(float64(-tileSize/2), float64(-tileSize/2)) op.GeoM.Scale(scale, scale) op.GeoM.Translate(float64(tileSize/2), float64(tileSize/2)) } op.GeoM.Translate(float64(x), float64(y)) r, g, b, a := colorToScale(tileBackgroundColor(v)) op.ColorM.Scale(r, g, b, a) if err := boardImage.DrawImage(tileImage, op); err != nil { return err } str := strconv.Itoa(v) scale := 2 if 2 < len(str) { scale = 1 } w := common.ArcadeFont.TextWidth(str) * scale h := common.ArcadeFont.TextHeight(str) * scale x = x + (tileSize-w)/2 y = y + (tileSize-h)/2 if err := common.ArcadeFont.DrawText(boardImage, str, x, y, scale, tileColor(v)); err != nil { return err } return nil }