// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package monogame import ( "runtime" "syscall/js" ) // TODO: This implementation depends on some C# files that are not uploaded yet. // Create 'ebitenmonogame' command to generate C# project for the MonoGame. // TODO: Update this const temporaryNamespace = "Go2DotNet.Example.Rotate" type UpdateDrawer interface { Update() error Draw() error } type Game struct { binding js.Value update js.Func draw js.Func } var currentGame *Game func CurrentGame() *Game { return currentGame } func NewGame(ud UpdateDrawer) *Game { update := js.FuncOf(func(this js.Value, args []js.Value) interface{} { return ud.Update() }) draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} { return ud.Draw() }) v := js.Global().Get(".net").Get(temporaryNamespace+".GoBinding").New(update, draw) g := &Game{ binding: v, update: update, draw: draw, } runtime.SetFinalizer(g, (*Game).Dispose) currentGame = g return g } func (g *Game) Dispose() { runtime.SetFinalizer(g, nil) g.update.Release() g.draw.Release() currentGame = nil } func (g *Game) Run() { g.binding.Call("Run") } func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D { r := &RenderTarget2D{ v: g.binding.Call("NewRenderTarget2D", width, height), } runtime.SetFinalizer(r, (*RenderTarget2D).Dispose) return r } type RenderTarget2D struct { v js.Value } func (r *RenderTarget2D) Dispose() { runtime.SetFinalizer(r, nil) r.v.Call("Dispose") }