package monochrome import ( "github.com/hajimehoshi/go.ebiten/graphics" "github.com/hajimehoshi/go.ebiten/graphics/matrix" "image" "image/color" _ "image/png" "os" ) type Monochrome struct { ebitenTexture graphics.Texture } func New() *Monochrome { return &Monochrome{} } func (game *Monochrome) ScreenWidth() int { return 256 } func (game *Monochrome) ScreenHeight() int { return 240 } func (game *Monochrome) Fps() int { return 60 } func (game *Monochrome) Init(tf graphics.TextureFactory) { file, err := os.Open("ebiten.png") if err != nil { panic(err) } defer file.Close() img, _, err := image.Decode(file) if err != nil { panic(err) } if game.ebitenTexture, err = tf.NewTextureFromImage(img); err != nil { panic(err) } } func (game *Monochrome) Update() { } func (game *Monochrome) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) { g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255}) geometryMatrix := matrix.IdentityGeometry() tx := game.ScreenWidth() / 2 - game.ebitenTexture.Width / 2 ty := game.ScreenHeight() / 2 - game.ebitenTexture.Height / 2 geometryMatrix.Translate(float64(tx), float64(ty)) g.DrawTexture(game.ebitenTexture.ID, geometryMatrix, matrix.Monochrome()) }