// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "github.com/hajimehoshi/ebiten/internal/math" "github.com/hajimehoshi/ebiten/internal/opengl" ) var ( // maxTextureSize is the maximum texture size // // maxTextureSize also represents the default size (width or height) of viewport. maxTextureSize = 0 ) // MaxImageSize returns the maximum of width/height of an image. func MaxImageSize() int { if maxTextureSize == 0 { maxTextureSize = opengl.GetContext().MaxTextureSize() if maxTextureSize == 0 { panic("graphics: failed to get the max texture size") } } s := maxTextureSize return s } // Image represents an image that is implemented with OpenGL. type Image struct { texture *texture framebuffer *framebuffer width int height int } func NewImage(width, height int) *Image { i := &Image{ width: width, height: height, } c := &newImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func NewScreenFramebufferImage(width, height int) *Image { i := &Image{ width: width, height: height, } c := &newScreenFramebufferImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func (i *Image) Dispose() { c := &disposeCommand{ target: i, } theCommandQueue.Enqueue(c) } func (i *Image) Size() (int, int) { return i.width, i.height } func (i *Image) DrawImage(src *Image, vertices []float32, indices []uint16, mode opengl.CompositeMode, filter Filter) { theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, indices, mode, filter) } // Pixels returns the image's pixels. // Pixels might return nil when OpenGL error happens. func (i *Image) Pixels() []byte { c := &pixelsCommand{ result: nil, img: i, } theCommandQueue.Enqueue(c) theCommandQueue.Flush() return c.result } func (i *Image) ReplacePixels(p []byte, x, y, width, height int) { pixels := make([]byte, len(p)) copy(pixels, p) c := &replacePixelsCommand{ dst: i, pixels: pixels, x: x, y: y, width: width, height: height, } theCommandQueue.Enqueue(c) } func (i *Image) IsInvalidated() bool { return !opengl.GetContext().IsTexture(i.texture.native) } func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) { if i.framebuffer != nil { return i.framebuffer, nil } f, err := newFramebufferFromTexture(i.texture, math.NextPowerOf2Int(i.width), math.NextPowerOf2Int(i.height)) if err != nil { return nil, err } i.framebuffer = f return i.framebuffer, nil }