// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !ios && !js && !nintendosdk && !ebitenginesinglethread && !ebitensinglethread package ui import ( stdcontext "context" "errors" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/thread" ) func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error { u.context = newContext(game) // Initialize the main thread first so the thread is available at u.run (#809). u.mainThread = thread.NewOSThread() graphicscommand.SetRenderThread(u.mainThread) u.setRunning(true) defer u.setRunning(false) if err := u.init(options); err != nil { return err } ctx, cancel := stdcontext.WithCancel(stdcontext.Background()) defer cancel() ch := make(chan error, 1) go func() { defer close(ch) if err := u.loopGame(); err != nil { ch <- err cancel() return } }() err := u.mainThread.Loop(ctx) if errors.Is(err, stdcontext.Canceled) { return <-ch } return err }