// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package convert import ( "io" "math" "github.com/hajimehoshi/ebiten/audio" ) func sinc(x float64) float64 { if x == 0 { return 1 } return math.Sin(x) / x } type Resampling struct { source audio.ReadSeekCloser size int64 from int to int pos int64 srcBlock int64 srcBufL map[int64][]float64 srcBufR map[int64][]float64 lruBlock []int64 } const resamplingBufferSize = 4096 func NewResampling(source audio.ReadSeekCloser, size int64, from, to int) *Resampling { r := &Resampling{ source: source, size: size, from: from, to: to, srcBlock: -1, srcBufL: map[int64][]float64{}, srcBufR: map[int64][]float64{}, } return r } func (r *Resampling) Size() int64 { return int64(float64(r.size) * float64(r.to) / float64(r.from)) } func (r *Resampling) src(i int) (float64, float64, error) { // Use int here since int64 is very slow on browsers. // TODO: Resampling is too heavy on browsers. How about using OfflineAudioContext? if i < 0 { return 0, 0, nil } if r.size/4 <= int64(i) { return 0, 0, nil } nextPos := int64(i) / resamplingBufferSize if _, ok := r.srcBufL[nextPos]; !ok { if r.srcBlock+1 != nextPos { if _, err := r.source.Seek(nextPos*resamplingBufferSize*4, io.SeekStart); err != nil { return 0, 0, err } } buf := make([]uint8, resamplingBufferSize*4) c := 0 for c < len(buf) { n, err := r.source.Read(buf[c:]) c += n if err != nil { if err == io.EOF { break } return 0, 0, err } } buf = buf[:c] sl := make([]float64, resamplingBufferSize) sr := make([]float64, resamplingBufferSize) for i := 0; i < len(buf)/4; i++ { sl[i] = float64(int16(buf[4*i])|(int16(buf[4*i+1])<<8)) / (1<<15 - 1) sr[i] = float64(int16(buf[4*i+2])|(int16(buf[4*i+3])<<8)) / (1<<15 - 1) } r.srcBlock = nextPos r.srcBufL[r.srcBlock] = sl r.srcBufR[r.srcBlock] = sr // To keep srcBufL/R not too big, let's remove the least used buffers. if len(r.lruBlock) >= 4 { p := r.lruBlock[0] delete(r.srcBufL, p) delete(r.srcBufR, p) r.lruBlock = r.lruBlock[1:] } r.lruBlock = append(r.lruBlock, r.srcBlock) } else { r.srcBlock = nextPos idx := -1 for i, p := range r.lruBlock { if p == r.srcBlock { idx = i break } } if idx == -1 { panic("not reach") } r.lruBlock = append(r.lruBlock[:idx], r.lruBlock[idx+1:]...) r.lruBlock = append(r.lruBlock, r.srcBlock) } ii := i % resamplingBufferSize return r.srcBufL[r.srcBlock][ii], r.srcBufR[r.srcBlock][ii], nil } func (r *Resampling) at(t int64) (float64, float64, error) { const windowSize = 8 tInSrc := float64(t) * float64(r.from) / float64(r.to) startN := int64(tInSrc) - windowSize if startN < 0 { startN = 0 } if r.size/4 < startN { startN = r.size / 4 } endN := int64(tInSrc) + windowSize + 1 if r.size/4 < endN { endN = r.size / 4 } lv := 0.0 rv := 0.0 for n := startN; n < endN; n++ { srcL, srcR, err := r.src(int(n)) if err != nil { return 0, 0, err } w := 0.5 + 0.5*math.Cos(2*math.Pi*(tInSrc-float64(n))/(windowSize*2+1)) s := sinc(math.Pi*(tInSrc-float64(n))) * w lv += srcL * s rv += srcR * s } if lv < -1 { lv = -1 } if lv > 1 { lv = 1 } if rv < -1 { rv = -1 } if rv > 1 { rv = 1 } return lv, rv, nil } func (r *Resampling) Read(b []uint8) (int, error) { if r.pos == r.Size() { return 0, io.EOF } n := len(b) / 4 * 4 if r.Size()-r.pos <= int64(n) { n = int(r.Size() - r.pos) } for i := 0; i < n/4; i++ { l, r, err := r.at(r.pos/4 + int64(i)) if err != nil { return 0, err } l16 := int16(l * (1<<15 - 1)) r16 := int16(r * (1<<15 - 1)) b[4*i] = uint8(l16) b[4*i+1] = uint8(l16 >> 8) b[4*i+2] = uint8(r16) b[4*i+3] = uint8(r16 >> 8) } r.pos += int64(n) return n, nil } func (r *Resampling) Seek(offset int64, whence int) (int64, error) { switch whence { case io.SeekStart: r.pos = offset case io.SeekCurrent: r.pos += offset case io.SeekEnd: r.pos += r.Size() + offset } if r.pos < 0 { r.pos = 0 } if r.Size() <= r.pos { r.pos = r.Size() } return r.pos, nil } func (r *Resampling) Close() error { return r.source.Close() }