// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ui import ( glfw "github.com/go-gl/glfw3" "math" ) type Key int const ( KeyUp Key = iota KeyDown KeyLeft KeyRight KeySpace KeyMax ) type MouseButton int const ( MouseButtonLeft MouseButton = iota MouseButtonRight MouseButtonMiddle MouseButtonMax ) type input struct { keyPressed [KeyMax]bool mouseButtonPressed [MouseButtonMax]bool cursorX int cursorY int } func (i *input) IsKeyPressed(key Key) bool { return i.keyPressed[key] } func (i *input) IsMouseButtonPressed(button MouseButton) bool { return i.mouseButtonPressed[button] } func (i *input) CursorPosition() (x, y int) { return i.cursorX, i.cursorY } var glfwKeyCodeToKey = map[glfw.Key]Key{ glfw.KeySpace: KeySpace, glfw.KeyLeft: KeyLeft, glfw.KeyRight: KeyRight, glfw.KeyUp: KeyUp, glfw.KeyDown: KeyDown, } func (i *input) update(window *glfw.Window, scale int) { for g, u := range glfwKeyCodeToKey { i.keyPressed[u] = window.GetKey(g) == glfw.Press } for b := MouseButtonLeft; b < MouseButtonMax; b++ { i.mouseButtonPressed[b] = window.GetMouseButton(glfw.MouseButton(b)) == glfw.Press } x, y := window.GetCursorPosition() i.cursorX = int(math.Floor(x)) / scale i.cursorY = int(math.Floor(y)) / scale }